MPOG News-Log

Devoted to covering the ever-expanding world of Multi-Player Online Games (MPOG's).

House Forsaken
Quest For Yap
TDZK
OMGN
The White Sox Reporter
Reds Roundup
This page is powered by Blogger. Isn't yours?
Saturday, September 27, 2003
 
THE DOMINANT FORCE IN SPACE MERCHANT REALMS:

TREX MERCENARIES (42)

Message of Day | Roster | Send Message | Message Board | Planets | Forces | Options | List Alliances

Soldiers of Fortune for Fun and Profit, http://tm.antietem.com
Alliance Name Total Experience Average Experience Number of Members
Trex Mercenaries 934,018 31,133 30

Current Members

Trader Name Race Experience
1 Ukhata (407) Alskant 71983
2 DarkSoul (94) Ik'Thorne 64329
3 Voltar (133) Human 61570
4 Lexantrader (522) Salvene 55669
5 Psycho (706) WQ Human 55628
6 CTRTAO (340) Salvene 51203
7 Torgo (574) Human 46770
8 Maverick (718) WQ Human 46036
9 Qualtain (473) Human 41663
10 Deth O\'Kay (613) Salvene 36859
11 Captain Dread (466) Alskant 35955
12 Bink (409) Thevian 34519
13 The Green Phox (363) Human 34028
14 Aurum (679) Ik'Thorne 33724
15 Tha killer (301) Ik'Thorne 32939
16 Overlord (286) WQ Human 32879
17 El Mariachi (155) WQ Human 31533
18 CooPs (626) Nijarin 29658
19 Page (318) Alskant 28566
20 Tenstar (446) Thevian 26312
21 Wasupi (97) Alskant 20079
22 Terl (140) Salvene 19200
23 Hellion (1200) Human 18476
24 Jeezys (1198) Creonti 6481
25* crector (241) Human 6389
26 Ublic (1233) Human 4300
27 Relichunter (432) WQ Human 3553
28 emperor squirrel (1252) Thevian 1728
29 Naismith (1272) Human 1102
30 TyrAnasazi (1070) WQ Human 887

 
Just concluded conv with Naismith:

QwertyMIDX: hey, It's Naismith
CharlesRector: hello
QwertyMIDX: How's things?
CharlesRector: fine
QwertyMIDX: Is there anything I should read frist? I'm doing Strategy now.
CharlesRector: Just read it at your leisure now that you're donw with Contact Info.
QwertyMIDX: ok
QwertyMIDX: I haven't played this game forever, I think it was still Space Merchant when I was last involed, I could use a crash course in tactics.
CharlesRector: Well, you seem to be doing fairly well so far.
QwertyMIDX: I guess, I'm not doing to well in money terms
CharlesRector: http://www.smrealms.de/manual.php
QwertyMIDX: yeah I read most of it
CharlesRector: As you play, more and more of it should come back to you. Under what name did you play in the past?
QwertyMIDX: Naismith
QwertyMIDX: I only played 2 rounds
CharlesRector: ok
CharlesRector: what alliances were you in?
QwertyMIDX: I don't even remeber what it was called
QwertyMIDX: this was all at least 2 years ago
QwertyMIDX: Ah, my better half has arrivied I must take my leave. But first one question, should I trade in Race Galaxies or somewhere else?
CharlesRector: Race Galaxies
QwertyMIDX: ok
CharlesRector: In your home race galeaxy
QwertyMIDX: Ok, thats what I've been doing
CharlesRector: good
QwertyMIDX: Ok, thanks a lot man, cya
CharlesRector: no problem

 
Handy Gamers's E-Mail Addresses:

Archer456@aol.com, petrocanada415@hotmail.com, spacecowboy530@email.com, netsystems@yahoo.com, OmegasGlory@ameritech.net, MoyBean@hotmail.com, phlexus_uk@yahoo.co.uk, twa0979@yahoo.com, hypno@willowstrance.com, JHGreenwood@attbi.com, thureen@yahoo.com, death_legacy666@hotmail.com, kaylina.geo@yahoo.com, zeonack@hotmail.com, matuga10@hotmail.com, crector@yahoo.com, Brads@neweratec.com

Friday, September 26, 2003
 
OUT OF THE LAB, ONTO THE BATTLEFIELD
Take command of the most lethal top-secret weapons of World War II. Straight from the labs, many of these weapons never saw combat ... until now! Unleash their explosive potential for the first time on the battlefields of WWII.

With the Secret Weapons of WWII Expansion Pack, you will...

* Put experimental vehicles to the test, including the rocket pack and the Wasserfall guided rocket.
* Take the war to secret places with eight new battles from confidential files of WWII.
* Embark upon new objective-based missions -- complete special assignments or die trying.
* Arm yourself with deadly new weapons, including the Auto 5 shotgun and one-shot kill knives.
* Enter the field of combat as new secret forces: British Commando or German Elite.

**Requires Battlefield 1942 to play.


Download and play the FREE Secret Weapons of WWII multiplayer demo!

Challenge Everything
©2003 Electronic Arts Inc. All Rights Reserved.
Privacy Policy | Terms of Service | Feedback


*Offer expires on September 30, 2003. Good only for new purchases of "Battlefield 1942: Secret Weapons of WWII". Good only for STANDARD shipping service to US or CANADA. Valid only at the EA Store at www.eastore.ea.com. Offer may not be substituted, exchanged, sold or redeemed for cash or other goods or services. Valid only in U.S. and CANADA. May not be combined with any other offer, gift card, rebate or discount coupon. Product subject to availability. Retailers, distributors and employees of Electronic Arts Inc. and their agencies/affiliates are not eligible. Void where prohibited, taxed or restricted by law. Limit one offer per person.


Please know that at EA GAMES, we don't want to send you information you don't want to receive. If you no longer want us to contact you, please click here to quickly be removed from our mailing list or to change your preferences.

 
http://groups.yahoo.com/group/SST-Alternate/

I just wanted to notify everyone that a NEW site of importance has
been created. This is not just another Kat bashing site as has been
seen in the past, but a really creative and possibly longer lasting
news type of approach.

This was actually on my list of ideas to Ray, but I thought it would
never fly. I was wrong! Now if Ray would just delete the
communications menu mail - things could really get BETTER or WORSE -
but in any case I like change.

I would encourage everyone who is interested in such to join that
one and change their preferences to NO EMAIL on this one to limit
chatter coming to your inbox. YOU CAN ALWAYS BOOKMARK THIS SITE for
when major development occurs and you need to check something out.

I don't know whether Ray will ever see, visit, or care about the
other site. I don't know if his explicit permission is needed. As
I don't OWN SST I can't comment. I think however, that Ray will
approve.

Just thought you should know soonest as it is really an interesting
site from my perspective. After looking at it - I joined!!! (with
the no E-mail option set as the spammer will probably attack that
site soon : (

Your Friend,
Kat

 
Following is an email from Omega Prime dated July 16th, 2003:

My AIM name is Omega Prime X ; My ICQ # is 55410896

Alliance Rules
1) DON'T REPLY TO MESSAGES WHILE TRADING/HUNTING!
2) Know everybody who hunts/trades in your area and when they usually
play. (use scouts and mines when trading/hunting)
3) Know who is on the current players list.
4) Save enough money to replace your ship.
5) Use MIRC any time your on-line, AIM & ICQ will do if you cant use
MIRC. mirc = www.babel-online.DK (6667) room #OF
6) Anybody who is not active for more than 10 days will be removed from
the alliance.
7) Thieves and Spys will not be tolerated. They will be found and
distroyed.
8) Everybody needs to trade and build planets untill you are level 15.
9) DON'T park on any planets under construction level 30.
10) Fighting/Hunting or Planet Busting/Port Raiding should be done in
groups. DON'T do busts/raids alone.
11) All Planet Busts/Port Raids should be scheduled 3 days ahead of
time.

Heaven opened, and behold a white horse: and he that sat up on him was
called Faithfull and True, and in righteousness he doth judge and make
war. His eyes were as flame of fire, and on his head were many crowns.
He is the Wrath of God. And he spoke, saying "I am the Omega, the last
of all things." And the armies which were in heaven followed him upon
white horses, clothed in fine linen, white and clean. Saying, "We are
the Alpha and the Omega, the fisrt and the last, the begining and the
ending, which is, which was, and which is yet to come, by the power of
the Almighty."
*****Omega Prime & The Omega Factor*****

Here come Omega Factor * We come groovin' up slowly * We got righteous
power * We all holy rollers * We go money up to our knees * Got to be a
joker * We just do what we please * (guitar sounds: vam vum vum vam
voom
voom vam voom voom vam vum) * We wear no pretense * We got no remorse
*
We got massive shotguns * We shoot everybody * We say I know you and
you
know me * One thing I can tell you is we got to be free * Come together
*
Right now * Over me * (guitar sounds: vam vum vum vam voom voom vam
voom
voom vam vum) * We bag production * We got gient gunships * We got
perfect teamwork * We are spinal crackers * We got money up to our
knees
* Hold you at our gun point you can feel our degrees * Come together *
Right now * Over me * (guitar sounds: vam vum vum vam voom voom vam
voom
voom vam vum) * We roller coaster * We got early warning * We got
scaners
systems * We are mojo killers * We say One and One and One is three *
Got
to be cloacked because were so hard to see * Come together * Right now
*
Over me.

History of SC1 Spacecow1 7/14/2003 4:30:36 PM Name: Chuck Call sign:
Spacecow1 Race: Ik'Thorne Height: 6'6 Weight: 245 Spacecow1 a longtime
member of the IK ruling council felt that this was not his calling, his
family all served there, and it was his time to do it. His family has a
long line of blueblood, some say that his ancestors started the first
ruling council, so it just seemed to fit into place that he should go
into politics and rule like all members of his family have. One day,
when
he was young he sneak out of his home (The ruling council's) castle and
went into the marketplace, there he herd tales of the stars and other
planets, ports, pirates. This sparked interest in the young boy’s
heart.
He went home and did some research, and found that the men he over
heard
talking were "Space Merchants" He felt this was his calling. After he
graduated form Bak'le`va university, with a diploma in
Leadership/diplomacy, he got a galactic semi from his father as a gift,
he was to go and take a vacation, and fly around the galaxies' just to
see what was there, his father felt it would give him an edge in the
council if he did this. Spacecow1 did this, but it turned sour for his
parents when he liked the travel, he refused to take up the presidency
of
the council, and worked as a cabinet member to another family, His
parents all but disowned him. Reaching out he joined a group called The
South Side Solders, there under the guidance of Daredevil he became
familiar with the ways of being a "Space Merchant", soon after
Daredevil
took him to an alliance called WillowsTrance. There he learned even
more
under the teachings of a man named Fate. Using his new connections he
headed up WTR(WillowsTrance Recruiting) There he was a teacher for many
newcomers, as he was still learning himself this was a job and a half.
With his leadership, and the help of some great members WTR was a
success. With the upbringing of WTR's success there was a great war, WT
and several other alliances. Spacecow1 managed to get WTR straight in
the
ordeal, and took several of the members of WTR, and broke away to form
his own alliance. This alliance was Honor Bound. He had a dream, and
with
the help of a few select members of WTR and a few close friends, it was
created, and is doing very well. Spacecow1 in the future plans to lead
HonorBound through years of prosperity, and hopes that his name and the
name of his alliance will live on in people’s minds, and hearts
forever.

--------------- Old School (29) 1/10/2001 19:45 6/10/2001 23:00 Veteran
View Rankings
Alliance Omega Factor (113) 15 members
We are Alpha and Omega, the begining and the ending, the first and the
last, which is,which was, and and which is to come, by the power of the
Almighty God. For he must reign, till he hath put all enemies under his
feet.
Leader: Lone Wolf Total Experience: 378,800 Average Experience:
25,253
Current Members
Trader Name Race Experience
1 Lieutenant Commander Keys (904) Human 58780
2 Lieutenant Commander Omega Prime (174) Creonti 57722
3 Lieutenant 2nd Class GreyHeart (942) WQ Human50116
4 Lieutenant Jr. Grade Atlan (395) Creonti 41608
5 Master Warrant Officer Randy Orsolo (436) WQ Human 8826
6 Chief Warrant Officer OmegasGlory (134) Creonti 30904
7 Warrant Officer Thureen (68) Creonti 27202
8 Warrant Officer Drunar (909) WQ Human26477
9 Ranger Icedude (486) Human 16683
10 Pilot Collective (944) Creonti 10816
11 Pilot Apprentice rathar kalinger (725) Salvene 6416
12 Ensign Firestorm (108) Salvene 5781
13 Chief Petty Officer Lone Wolf (522) Human 2930
14 Chief Petty Officer Topflappen (914) Salvene 2820
15 Petty Officer Petrograd (896) Alskant 1719

--------------- The Interregnum (27) 12/8/2000 12:00 6/8/2001 00:00
Veteran
Alliance Omega Factor (26) 24 members
We are Alpha and Omega, the begining and the ending, the first and the
last, which is,which was, and and which is to come, by the power of the
Almighty God. For he must reign, till he hath put all enemies under his
feet.
Leader: Icedude Total Experience: 1,312,929 Average Experience: 54,705
Current Members
Trader Name Race Experience
1 The Boss Thureen (183) Creonti 775255
2 Staff Commander Omegas Glory (225) Creonti 81009
3 Staff Commander Firestorm 184) Salvene 76966
4 Lieutenant Commander Icedude (230) Human 61005
5 Lieutenant Jr. Grade Atlan (375) Creonti 40889
6 Master Warrant Officer spaceassasin (770) Human 34300
7 Chief Warrant Officer Petrograd (1025) Alskant 33128
8 Chief Warrant Officer Punisher (226) Salvene 29749
9 Warrant Officer Omega Prime (220) Creonti 25471
10 Wing Leader StarFox (678) Alskant 21279
11 Chief Ranger Drunar (1033) WQ Human 20524
12 Ranger Randy Orsolo (490) WQ Human 15803
13 Ranger Veuve Cliquot (1056) Alskant 15540
14 Scout Phlexus (59) Creonti 12530
15 Scout Grand Admiral Thrawn (553) Human 12330
16 Pilot ZeoNack (289) Salvene 11952
17 Pilot StarWolf (695) Alskant 11359
18 Pilot Graduate crector (1045) Human 9145
19 Pilot Apprentice The Microsoft Machine (250) Salvene 6495
20 Ensign Picard (734) Ik'Thorne 5330
21Ensign dakilla (407) Thevian 5310
22 Master Petty Officer Oblivian (772) Creonti 3830
23 Master Petty Officer Chad (558) Creonti 3544
24 Freshman Recruit Spacecow1 (842) Creonti 186

--------------- The Big Bang (1) 9/18/1999 18:00 1/1/2000 00:00 Veteran
(Second Spacemerchat Reset)
Alliance Omega Factor (62) 19 members We are the end of one era and the
begining of the next. We walk in Willows shadow and await her return.
Leader: Tiger Total Experience: 187,737 Average Experience: 9,880
1 Chief Warrant Officer GoffyOdGoat (667) Salvene 30965
2 Warrant Officer Omega Prime (406) Creonti 25391
3 Wing Leader Tiger (169) Salvene 24606
4 Wing Leader Daredevil (229) Thevian 24324
5 Scout Kool-aid (338) Creonti 12307
6 Scout Omega's Glory (190) Human 12290
7 Pilot Randy Orsolo (299) Alskant 11757
8 Pilot Achilies (547) Creonti 11329
9 Pilot Apprentice Icedude (711) Salvene 6234
10 Ensign Death Raven (413) Human 5596
11 Ensign FACE (436) Salvene 5188
12 Master Petty Officer WarDog (537) Creonti 3928
13 Master Petty Officer Stefan Zagny (230) Ik'Thorne 3336
14 Chief Petty Officer Link Hunter (489) WQ Human 3197
15 Petty Officer Pickle (432) WQ Human 2291
16 Petty Officer Shnuff Z (497) Ik'Thorne 2194
17 Navigator CommanderCool (447) Thevian 1079
18 Junior Recruit White Fang (420) Human 962
19 Junior Recruit ElyPVC (314) Creonti 763

 
Latest DarkFlare Conv:

DarqFlare: No reply back from Jodie McIntyre
DarqFlare: Have you looked at OMGN Apparel yet?
CharlesRector: yes
CharlesRector: I doubt that you'll ever hear back from her.
DarqFlare: So do I. Oh well.
DarqFlare: I've got an OMGN bumper sticker on the way, gonna see if it prints right and all. It should.
CharlesRector: Why not publish your email to her as an Open Letter on OMGN?
DarqFlare: Naah.
CharlesRector: why not? It would put them on the defensive.
DarqFlare: Oh, that's what you meant.
DarqFlare: I might.
DarqFlare: Have you looked at Eclipse Prime's data in OMGN yet, the custom HTML data?
CharlesRector: will right now
DarqFlare: K.
DarqFlare: It's awesome.
DarqFlare: The HTML Codes system I built is pretty advanced.
CharlesRector: Yes, that does look good...any interest thus far?
DarqFlare: Not yet, but I imagine it may take awhile to pick up.
DarqFlare: Our page views have slumped the past few days, but our visits are still good.
CharlesRector: Why would page views have gone down?
DarqFlare: Not quite sure.
DarqFlare: Maybe it was jsut yesterday.. Yesterday was a down day.
DarqFlare: We should still break 40k page views this month

 
Welcome to the OMGN Newsletter!

Enjoy this edition of the OMGN newsletter. If you would like to remove yourself from the OMGN Newsletter, go to this address and enter your email address: http://www.omgn.com/newsletter.php You can also change your newsletter type by visiting the aforementioned newsletter page.

OMGN is dedicated to bringing you all that you need for online multiplayer games. Take a visit to http://www.omgn.com/ soon, if you haven't lately.
If you have any suggestions for the OMGN Newsletter, email them to rfludwick@omgn.com

============================================================
Games
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Strive for Power (Current Top Games Leader)
-------------------------

Developer: Peter Lindstroem
Genre: RPG
Platform: Multiple
Interface: Browser
Style: Tick Based
Cost: Free
Status: Commercial
ESRB: Not Rated

SfP is a online web browser/Text based game with some 2d graphics, no plugin needed.



You start out with a party of 5 adventures. Your goals could be to explore the vast world, dungeons solve quests find uniq items and much more.

Date: 9:48AM, August 26, 2003
Available At: http://www.omgn.com/gamesdirectory.php?Item_ID=205
Game Address: http://sfp.plit.dk/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Saiyans Planet (Random Game)
-------------------------

Developer: Not Listed
Genre: RPG
Platform: Multiple
Interface: Browser
Style: Other
Cost: Free
Status: Beta
ESRB: Not Rated

This game is based on a cartoon program called Dragon ball Z. It's a good vs evil RPG text game.

Date: 8:35PM, August 12, 2003
Available At: http://www.omgn.com/gamesdirectory.php?Item_ID=90
Game Address: http://groups.msn.com/saiyansplanets/home.htm

============================================================
News
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Purge Jihad Open Beta
-------------------------

Purge Jihad Open Beta 5 Build 1.8D is ready for download. This should finally fix the Drone crash bugs. This is the first Open Beta of Jihad. The more players, the better the balance.

Purge Jihad has an extensive number of new skills and weapons. This beta only tests that, thus it only 15MB. It also have gibs/limb-loss and 5 minute Portal protection. Other features for Purge Jihad such as the Deities, the Altar, and the new prayer system are NOT in this beta. The new weapons and skills such as the UA-12 Drone need extensive balancing, please post bugs or balance issues to the Purge forums ASAP. Purge Jihad will be released September 30th.

ftp://purge-download:f1n4l@204.92.71.72/PurgeJihadBeta1.8D.zip

[Instructions]

1. Make sure you have Purge 1.4.0 patched to Purge 1.4.7. Go to http://www.purgeonline.net and get the 1.4.7 patch if you don't have it already.

2. Simply decompress this PurgeJihadBeta.zip into your Purge directory. It decompresses a file called PURGEMOD.REZ.

3. This beta runs for 1 week. When it is over, simply delete the PURGEMOD.REZ file and Purge will revert back to 1.4.7.

A server is up to test this beta. Remember to report back issues.

Reporter: Charles
Date: 4:40PM, September 12, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1272

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Film Threat Newsletter
-------------------------

FILM THREAT.com
"Truth in Entertainment"
-- The leading source on REAL Independent films since 1985 --

Take 36 : September 8, 2003

http://www.filmthreat.com


"We just cut up our girlfriend with a chainsaw. Does that sound
'fine'?"
- Evil Dead II (1987)

TUNNEL VISION - OPEN CALL FOR FILMS!
The first annual Michigan Independent Film Festival, October 3-9,
will take place at the
incredible Emagine Theatre in Novi. With a full bar, exciting events,
and after-parties, expect a
high volumes of viewers! FILMMAKERS, SUBMIT YOUR FILM TODAY!!!
DEADLINE: Sept. 15! Visit our
website for details!
http://www.lefthandfilms.net

RIGHT NOW on FilmThreat.com:
==============================
PETE JONES IS BACK! Last year's Project Greenlight winner Pete Jones
is making a new film called
"Doubting Riley." Pete shares his personal diary giving us
insight into life after Project
Greenlight. Visit FilmThreat.com each week for the next exciting
entry (or depressing entry,
depending on how you look at it) in... PETE JONES’ "DOUBTING
RILEY" DIARY!
--> INTERVIEWS! Bruce Campbell on "Bubba Ho-Tep"
--> FEATURES! The Geeks Shall Inherit the Earth
--> Plus, as always… TONS OF INDIE FILM REVIEWS!
Visit the site for these stories, tons of reviews and more!
========================================

THIS ISSUE "Right here, right now"
==============================
--> FILM THREAT POLL: Voting is your right
--> BOX OFFICE: Who's number one?
--> BIG SCREEN: Brutally honest reviews
--> INDIE THREAT: Indie and Underground reviews


CLASSIFIEDS "If you advertise, they will come"
========================================
ADVERTISE IN FILM THREAT! As low as $175 for a 50 word classified!
Reach 100,000 film fanatics in
our newsletter and 300,000 readers on our site generating 15 million
hits a month. Indie
filmmakers and festivals get discounts. E-mail advertise@filmthreat.com
or get more details at:
http://www.filmthreat.com/Advertise.asp

SELL YOUR FILM TO HOLLYWOOD BUYERS!
HOLLYWOOD FILM FESTIVAL(R) - October 15 to 20 in Hollywood! The
HOLLYWOOD FILM CONFERENCE -
October 17,18,19. A three day event that provides GREAT NETWORKING
opportunities and access to
AGENTS, DISTRIBUTORS, and FINANCIERS among other established
Hollywood executives. Discount of
50% - ONLY $295. Or get our HFF VIP PASS (50% OFF - ONLY $645). It
gives you access to film
screenings, film conference and the prestigious HOLLYWOOD FILM
AWARDS(R) GALA CEREMONY. All Film
Threat members GET 50% OFF. REGISTER TODAY! CALL 310.288.1882 or
visit:
http://www.hollywoodfilmfestival.com

BERMUDA INTERNATIONAL FILM FESTIVAL 2004 - CALL FOR ENTRIES
A film festival in paradise? Yes, it’s true. The Bermuda
International Film Festival is looking
for independent features, documentaries and shorts for its seventh
festival, March 19-25, 2004.
Deadline: November 1, 2003. Entry forms at www.bermudafilmfest.com.
Entries to: Bermuda
International Film Festival, P.O. Box HM 2963, Hamilton, Bermuda, HM
MX.
http://www.bermudafilmfest.com

FILM THREAT SEEKS INTERNS
GET COLLEGE CREDIT! VALUABLE EXPERIENCE! MOVIE PASSES! Film Threat
seeks reliable interns to
assist on specific, projects. Interns will meet with and report to
Chris Gore and to Film Threat
Project Manager, Shannon Shull, ranging from once a week to twice a
month to get training and
assignments. Most work can be done from home and will involve working
online. Will average about
10 hours a week. Job Requirements: Intern must be reliable, eager to
learn and internet savvy.
*Must have a computer with internet access, preferably a fast
connection! Should have reliable
transportation in order to attend meetings. Please send an email to
with cover letter and resume,
to the attention of Shannon Shull, Film Threat Project Manager.
E-mail: input@filmthreat.com


NYCHFF - CALL FOR ENTRIES!
The 2nd annual NEW YORK CITY HORROR FILM FESTIVAL announces its call
for entries for 2003. New
York's original horror film festival is proud to announce that the
event will expand to five days
taking place October 22-26, 2003. The country's premiere horror film
festival will be held at the
prestigious Tribeca Film Center in lower Manhattan. Special
screenings, parties, celebrity guests
and free "giveaways" --- this is an event not to be missed.
FINAL DEADLINE:
09-25-03. See you in October!
http://www.NYCHorrorfest.com

SELL YOUR USED DVDS
For cash!!! No hassles, no gimmicks!
http://www.sellmydvds.com

HOME ROOM OPENS SEPT. 5TH!
HOME ROOM, starring Erika Christensen and Busy Philipps, opens
September 5th in NYC and LA. Award
winning indie drama focuses on survivors struggling with the
aftermath of a high school shooting.
http://www.homeroomthemovie.com

EXPERIENCE BUS CULTURE "DAS BUS"
In the spirit of WAITING FOR GUFFMAN and SPINAL TAP, DAS BUS combines
real and staged events
alonside archival footage as viewers experience "BUS
CULTURE" in the Bible Belt metropolis of
Kansas City. Featuring crime novelist James Ellroy, DAS BUS is a
thought provoking romp that
confronts everyone's attitude about public transporation."
http://www.dasbus.com


ADVERTISE ON FILMTHREAT.COM -- THE TOP INDEPENDENT MOVIE WEB SITE
========================================
FilmThreat.com is the top web site about independent movies. If you
don't believe us, check out
our excellent rating at Alexa.com which ranks FilmThreat.com in the
top 1/2% of all six million
web sites on the internet -- including porn! (Alexa.com is kind of
like the Nielson Ratings of the
internet.) In fact, FilmThreat.com gets more web traffic than
mainstream movie web sites for
outlets like Premiere and Movieline. Go to Alexa.com
(http://www.alexa.com/data/details?url=filmthreat.com)
and compare our rates against the
competition. No one delivers such a huge audience of filmmakers,
movie lovers and industry on the
web!
http://www.filmthreat.com/Advertise.asp


FILM THREAT POLL "Voting is your right"
========================================
Go to http://www.filmthreat.com to cast your vote
on the following question:

What would you rather do this weekend?

1) Go see "Dickie Roberts: Former Child Star."
2) Go see "The Order."
3) Go die a slow death.

Go die a slow death is currently leading at 76%! Cast your vote on
the site and check the
results!


BOX OFFICE "Hollywood's horse race"
========================================
Weekend of Sept. 5-7, Source: Exhibitor Relations Co.

1/0 Dickie Roberts: Former Child Star $7.0/$7.0
2/1 Jeepers Creepers 2 $6.7/$27.4
3/3 Pirates of the Caribbean: Curse of the Black Pearl $5.4/$282.0
4/2 Freaky Friday $5.1/$97.1
5/4 S.W.A.T. $4.6/$108.8
6/0 The Order $4.3/$4.3
7/5 Open Range $4.0/$49.1
8/6 Seabiscuit $3.6/$109.6
9/7 Freddy vs. Jason $3.1/$78.2
10/9 Uptown Girls $2.4/$33.5


BIG SCREEN "Coming to a theater near you"
========================================
>From five stars "Perfect! * * * * *" to one star
"Crap! *" totally honest movie reviews.

BUBBA HO-TEP
By Pete Vonder Haar
* * * * *
(http://www.bubbahotep.com/)
IN THEATERS IN LIMITED RELEASE! This is the first Elvis movie I’ve
ever liked.
Don’t get me wrong, “Viva Las Vegas” has Ann-Margaret back when she
was still quite the kitten
with a whip, and “Kid Galahad” is enjoyable simply because it might
be the worst boxing movie of
all time, but “Bubba Ho-Tep” is the first movie that actually made me
root for the King.
Of course, it doesn’t hurt that Elvis is played by the incomparable
Bruce Campbell, or that Ossie
Davis plays former President JFK, or that the whole thing is based on
a short story by the great
Joe R. Lansdale. In retrospect, there was little chance I *wouldn’t*
like this movie.
The premise is simple: suppose Elvis didn’t die in 1977, but switched
identities with an Elvis
impersonator during the early 1970’s in order to escape the harsh
glare of fame. Further, assume
the impersonator died and Elvis broke a hip while performing,
eventually landing in an East Texas
retirement home. Introduce him to a man claiming to be JFK and throw
in a soul-sucking mummy using
their rest home as a feeding ground and you’ve pretty much got it.
You need to understand one thing from the beginning: Bruce Campbell
IS Elvis. No cinematic
depiction, be it Kurt Russell’s or Val Kilmer’s or (snicker) Don
Johnson’s, has ever been as
eerily accurate as Campbell’s. Hell, Presley himself (never an
accomplished thespian) would’ve
been hard pressed to do a better job. The Elvis at the beginning of
“Bubba Ho-Tep” is a pale
reflection of the old King; he needs a walker to get around, has a
possibly cancerous growth on
his penis, and hasn’t had a boner in “two presidential elections,” as
he puts it. The King is,
like most royalty, an inveterate letch, yet manages at the same time
to be introspective and
remorseful. He looks back on his failed marriage and estrangement
from his daughter with real
regret. Campbell gets slotted as a genre actor quite a bit - all
pratfalls and goofy one-liners.
And while it’s true “Bubba Ho-Tep” will never get mistaken for “My
Dinner with Andre,” the acting
chops he exhibits here are pretty damn impressive. Within ten
minutes, you almost believe it
really is Elvis on screen. He’s that good.
After a series of grisly deaths at the rest home, and a hilarious
encounter with a giant scarab
beetle, Elvis meets a man claiming to be JFK. Of course, this JFK
happens to be black and tells
him “They” have stolen his brain on order to hide the truth of what
happened in Dallas. “JFK”
claims the deaths are the work of an ancient Egyptian mummy who
removes a person’s soul from…a
certain orifice. Elvis, after some initial reluctance, sees a chance
at redemption. Here is an
opportunity to actually *be* the heroic figure he played in all those
god-awful movies, to save
people too helpless to save themselves, and to kick some ass. Soon
enough, the stage is set for an
epic clash between our geriatric heroes and their ancient foe.
Those expecting a gore-fest or a straight horror film are barking up
the wrong tree. “BH-T” is
more understated than you might imagine. The mummy, Bubba Ho-Tep (so
named because of his penchant
for cowboy hats and Tony Lamas), is on screen for a surprisingly
short amount of time, as the bulk
of the film is devoted to Elvis and his relationship with JFK.
On a side note: I saw this movie at a screening/book-signing for
Bruce Campbell’s autobiography,
and Bruce commented on his sense of wonder at Ossie Davis being in
this movie at all. It’s true he
renders a certain sense of gravitas to the proceedings, and you
haven’t lived until you’ve heard
Davis-as-JFK talking about a mummy “putting his mouth on your
asshole.” Davis gives the movie the
credibility it desperately needs if it ever hopes to find a
distributor, and while I may be very
much mistaken, he actually seemed to be enjoying the role.
As a study of American iconography, the movie is something to behold
(Elvis and JFK even encounter
a fellow resident - sporting a pair of six-guns, a white hat, and
mask - who goes by the name
“Kemosabe”… I guess the Clayton Moore estate was stingy with the
rights). America has always been
a country in need of heroes, and who better than two of our most
mythic citizens? I suspect the
mummy itself doesn’t really represent anything, though JFK is
initially convinced it’s Lyndon
Johnson.
The movie is also sublime in its baseness. Elvis muses on ways to get
his nurse into bed with him,
while one particularly vile rest home resident wanders the halls
looking for things to steal from
her fellow patients. The Mud Creek Rest Home is a study in squalor
(which is more depressing than
I care to admit, since a real VA hospital was used for the movie).
And any film that has Bruce
Campbell as Elvis saying, “Never, ever fuck with the King” to a
3000-year old mummy in a Stetson
is a joy to behold. Don Coscarelli (“Phantasm I - n”) does a fine
job, and the score by Brian
Tyler (Six-String Samurai) is both moving and evocative.
The film belongs to Campbell and Davis, however. The script
adaptation is surprisingly faithful to
Lansdale’s original story (even going so far as to include the line
“mucho mojo,” a shout-out to
Lansdale’s excellent ‘Hap and Leonard’ novels), and allows both
actors, though most notably
Campbell, to do their thing.
I loved this film; from the opening “Ben-Hur” nod to the hieroglyph
subtitles, it’s simultaneously
hilarious and poignant, with great performances. However leaving the
theater I couldn’t help but
be a little discouraged, because unless some studio decides to take a
chance on “BH-T” I’m never
going to see it again. During the screening, Campbell mentioned that
“Bubba Ho-Tep” was the
weirdest script he’d ever read, but that was a GOOD THING because
it’s *not* your cookie cutter
Hollywood formula picture. So step up to the plate Paramount, or
Universal, or Sony. If you can
force another Charlie’s Angels or “Bad Boys” movie on us, you can
blow one day of their catering
budget to distribute something original.
Yeah, I didn’t think so.

PARTY MONSTER (R)
By D.W. Smith
* * *
IN THEATERS IN LIMITED RELEASE! “Party Monster” is a strange bird all
right. Documentary
Filmmakers Fenton Bailey and Randy Barbato have taken their
documentary subject of a few years ago
and given it a narrative makeover. The “Party Monster” in question is
Michael Alig, a super-gay,
New York club promoter who ended up committing a murder.
The story begins on the set of "Party Monster" (the
documentary) where Seth Green now takes on the
role of James St. James, the “club kid,” whose book Disco Bloodbath
is the basis for the
documentary and the new movie. St. James met Alig years before in New
York and introduced him to
the club scene. Alig took to it famously and ended up creating a
whole “club kid” sub culture
where it’s Halloween, Prom Night, Woodstock and New Year’s Eve every
night. Alig became the Peter
Pan of Party Kids, leading them all into a lifestyle that was like a
prolonged party lasting for
years on end. Alig now sits in jail for murdering a friend of his, a
drug dealer named “Angel.”
McCaulay Culkin has resurfaced after a six-year vacation from acting
to portray Alig. Now, it is
said that Johnny Depp based his portrayal of Pirate “Jack Sparrow” on
Keith Richards, and I think
we will find out that McCaulay Culkin must have spent the last six
years studying every nuance of
Natalie Schafer (that’s Thurston’s “Lovey” from Gilligan’s Island)
for his portrayal of Alig. It’s
all there, the walk, the talk-startling indeed. Culkin adds a little
twist: just about every
sentence seems to raise up at the end and sound like a question.
The film is playful and never dares take itself too seriously, and
neither do the characters. It
is also apparent that the real-life Alig and St. James never took
anything seriously either. The
mantra of the club-kid is “we don’t DO, we just ARE” and that’s
really how the movie plays, too.
Style over substance, but that’s the whole point. Even the murder
plays like a simple bit of
trivia, the victim, after all, was just another useless club-kid who
dealt drugs for the rest of
them, so there’s really no emotional investment there, but again, it
is interesting in a car
accident kind of way. It’s hard not to look.
I’d gone into this movie thinking that club kids were all very
uninteresting and had nothing to
say about anything beyond what drug went with what drink and where to
buy feather boas. Well,
turns out I was dead right. Club kids are like those guys that
rollerskate around Venice beach
with a snake around their neck-I am totally devoid of substance and
have trouble conversing, so
I’ll bring this snake and I can talk to people about my snake.
That having been said, I never found the film to be boring. Knowing
that the murder was coming did
keep me interested, and I also was excited to see these little rich
party-obsessed narcissistic
jack-holes crash hard. Everybody knows you can’t keep up that kind of
lifestyle for very long
without it coming back to bite you in the arse, and thankfully it
does bite some of them pretty
hard.
The friendship between Alig and St. James is rather notable though,
built less on a respect for
each other than an addiction to each other’s personalities. Each one
vying for the attention of
the viewer, literally mugging to the camera to out-do the
other-echoing the way it was in real
life I suspect. Club kids really just wanted attention--to be famous
just for being famous. This
idea may have taken root with youngsters during that time and
persists to this day in the form of
reality TV shows, where people eat bugs (or worse) just to get their
mugs on the tube.
Overall, I have to recommend the film for its alternate take on the
whole “Leaving Las Vegas,”
“Basketball Diaries,” “Less Than Zero” drug-induced tragedy genre.
Remember to look for Marilyn
Manson…and even John Stamos to pop up in an unexpected place.

Get more reviews on the site! Updated DAILY!
http://www.filmthreat.com/


INDIE THREAT "Reviews of REAL indie films"
========================================
Film Threat will review anything. Send us your indie feature, short,
DVD, underground video and
prepare yourself for acclaim or ridicule.

ZERO DAY
By Eric Campos
* * * * 1/2
(http://www.professorbright.com/zeroday.html)
SCREENING AT NEW YORK'S FILM FORUM! Loosely based on Columbine
killers Eric Harris and Dylan
Klebold, “Zero Day” focuses on a couple of high school kids who
decide to march into their school,
armed to the teeth, to shoot anyone that crosses their path. This
isn’t exploitation; this is a
look at how things may have been with Harris and Klebold, and how
something like this could easily
happen again.
High school outcasts, Andre Kriegman and Cal Gabriel, are sick of the
cruel world they live in, so
they decide to make a bloody departure, never to return, but not
before taking out as many of the
people who keep them down as possible. You know the story and “Zero
Day” does have that brutal
outcome we’ve all become familiar with since the Columbine shootings,
but the focus here is on the
events leading up to the massacre. The bulk of the film has us follow
Kriegman and Gabriel through
their video diary entries as they prepare for, what they have deemed,
“Zero Day.” The scariest
thing about this journey is that these kids seem like any others you
would see wandering around
your neighborhood. They’re not even made to look like punkers,
gothics, skinheads, anarchists, or
very naughty trick or treaters. They look like your average,
straight-laced kid. Sure they have an
affinity to playing with guns and explosives, but they still mind
their parents, and one of them
even goes to the school prom.
The film is careful as to where it points the finger...if it's
pointing a finger at all. Yes,
these kids are shown to have an extensive knowledge in how to make
explosives and firearms seem to
always be in reach, but it’s mostly the uncomfortable feeling they
have around their peers and the
belittling they receive because of it that seems to push them over
the edge. If guns weren’t
around and they weren’t able to fashion their own bombs, these kids
would’ve found another way to
strike violently at their enemy. One point the film makes load and
clear, however, is that the
media is not responsible for these teenagers' actions. In a scene
where the two teens are placing
entry tapes of their video diary into a safety deposit box, which
will be bequeathed to news
outlets upon their deaths, they talk about how everything they’ve
done and everything they own
will be placed under the world’s biggest microscope after Zero Day
has come and gone, including
all of their CDs, video games, and DVDs. Not wanting anyone to be so
stupid as to blame their
violent act upon games, music, and movies, they’re shown burning all
of these possessions in the
next scene.
“Zero Day” is a tough ride to handle, yet it doesn’t hit you over the
head with its dark tone. A
good part of the film deals with the tight friendship between
Kriegman and Gabriel and their
somewhat warm relationships with their folks. You may even forget,
for a brief moment, what’s
imminently coming down the line, but then a mention of Zero Day or
the image of the teens shooting
at targets in a field snap you back into the film’s cold reality. A
lot of people are going to
have a problem with this film. There are no easy answers as to why
shit like this happens and if
there is any message at all, it’s a bleak one. Love it or hate it,
“Zero Day” will stay with you
for a very long time.

GOT DISTRIBUTION? FILM THREAT DVD!
Do you have a great feature? Has it played some festivals and maybe
even won an award or two? Has
your film gotten good press? Are all the rights to music, talent,
etc. cleared? And, despite all
of this, do you still not have a DVD/video deal?! Consider
distribution with Film Threat DVD!
We're seeking the best independent and underground films that have
been overlooked. Interested?
Please send a synopsis, festival history, and other relevant
press-related information about your
film to Mitchell Bard, Film Threat DVD's East Coast Head of
Acquisitions. For more information,
e-mail: mbard@filmthreat.com

Get more information at:
http://www.filmthreatdvd.com

SELL YOUR USED DVDS
For cash!!! No hassles, no gimmicks!
http://www.sellmydvds.com


SUBSCRIBE "Unless you already did"
========================================
Subscribe to Film Threat.com by sending an e-mail to:
newsletter-subscribe@filmthreat.com


Unsubscribe to Film Threat.com by sending an e-mail to:
newsletter-unsubscribe@filmthreat.com



END CREDITS "Written, produced, and directed by..."
========================================
FilmThreat.com
-- The leading source on REAL Independent films since 1985 --
Publisher / Chris Gore
Deputy Editor / Eric Campos
Senior Editor / Ron Wells
Associate Editor / Merle Bertrand
Webmaster / Barry Robison
Hardest Working Contributors to a Movie Web Site on the Planet / Jim
Agnew, Kevin Carr, Michael
Dequina, David Grove, Phil Hall, Rick Kisonak, Tim Merrill, Chris
Parcellin & more!

Want to get reviewed? Send us your film, video, DVD, CD, video game,
or a screening pass:
FILM THREAT
5042 Wilshire Blvd.
P.M.B. 1500
Los Angeles, CA 90036

We answer all of our e-mail, so drop us a line and we'll answer all
your questions.
Website: http://www.filmthreat.com
Edress: input@filmthreat.com


We still prefer all communication via e-mail, but for the record:
818-248-4549 - tel
818-248-4533 - fax

FILM THREAT.com is a weekly e-mail newsletter and is published by The
Gore Group, LLC. All
material ©2003 Gore Group Publications. All rights reserved. Contents
may not be reprinted without
written permission. You are, however, welcome to forward this e-mail
to whomever you wish. All
letters, comments and reviews sent to Film Threat in any manner are
assumed intended for
publication, unless stated otherwise.

FILM THREAT.com "Truth in Entertainment"
========================================
Read by Filmmakers, Movie Lovers and the Industry

Reporter: Charles
Date: 4:32PM, September 12, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1271

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
The Force Newsletter (Star Wars)
-------------------------

TFN Newsletter - September 08, 2003
618 Days Till Episode 3

Howdy,

There is a banth load of links in this week's newsletter
with spy reports beginning to trickle in, and filming
close to wrapping up. Oh boy! If we could share what we
have seen!!

Spoiler junkies look for continued "hot" reporting.

Non-spoiler people - a tight reign on the mouse, the
temptation could prove to be too much. But don't
fret Fett, there are myraid of other stories to tickle
your eopie with.

Just don't get caught at the office wasting too much time!

## Gotta Pay the Bills Alert ##

Check out this week's special autograph offer from C2 Ventures!
Buy any size (Theater Wide or 8x10) autograph photo of Zach Jensen
(Kit Fisto), Amy Allen (Aayla Secura), Matt Sloan (Plo Koon), and
Mary Oyaya (Luminara Unduli) and get a Jesse Jensen (Saesee Tinn)
Theater Wide photo for free!

That's five great Jedi autographs for the price of four.

Visit the TF.N eStore today!
http://estore.theforce.net

The fine print: Offer good on purchases from September 5, 2003
through midnight CST September 13th, 2003 only. Do not order
the free photo or add it to your order basket, it will automatically
be mailed with qualifying purchases.

## Gotta Pay the Bills Alert ##

And for those that didn't scan too fast past our advertisment :-)

Enter the latest TF.N Partner Give-away!

While it isn't exactly Star Wars - here's a contest with your
chance to win a fantastic trip and get some info on where you
can get the upcoming Battlestar Galactica DVD. Astute fans
will know Award winning special effects by John Dykstra
(Star Wars, Spider-Man) and visual effects by Richard Edlund
(Raiders of the Lost Ark, Air Force One).

http://www.electricartists.com/bsg/force.html


MTFBWY!

Anthony Baratta
TheForce.Net Technician
Certified Death Star Weapons Officer


=======================================================
CONTENTS:
1. Trivia
2. FAQ of the Week
3. New Fan Films
FANBOYS
MATRIX: REGURGITATED
4. Fan Site Reviews
Obi-Wan Kenobi's Jedi Order
DarthMak's Darth Vader Page
5. Editor's Choice Picks of the Week
Games - Jedi Academy Demo
- Jedi Wars: The Battle of Geonosis
6. The unOfficial Star Wars Encyclopedia
7. Selected Star Wars Headlines of the Week
8. FanForce News
9. Fan Fiction Highlight
And All I Loved, I Loved Alone
by LianaMara

Callista encounters a specter from her past,
and chooses to pass back into obscurity.
10. UnSubscribe Instructions

======================================================
1. Trivia
======================================================

Q: The Empire's probe droid sends pictures of what on
Hoth...?

(Scroll to the end to see the Answer...)

======================================================
2. FAQ of the Week
======================================================

Q: Where do I get the official scoop on ?

A: Get thee to the Databank, young Padawan!!

The Official Site has all the triva argument busting
data at your finger tips.

http://www.starwars.com/databank/

e.g What is an eopie?
http://www.starwars.com/databank/creature/eopie/index.html


The information is broken up between the movies
(super duper offical cannon) and the extended universe
(suject to change and contradiction with the movies).

Updated in batches (monthly?) the databank is full of
information on the obscure and the characters you
"thought" you knew everything about.

========================================================
3. New Fan Films
======================================================
FANBOYS
http://www.theforce.net/theater/shortfilms/fanboys/index.shtml


TFN FanFilms and Peter Haynes are proud to bring you FANBOYS.

In the year 1999, a group of rebels enlists the aid of a young
Star Wars fan to steal a copy of The Phantom Menace to aid their
cause. But are their motives as noble as they appear?

MATRIX: REGURGITATED
http://www.theforce.net/theater/nonsw/matrixregurgitated/index.shtml


Nick Hallam and FanFilms.com bring you, MATRIX: REGURGITATED.

First there was nothing. Then came The Matrix: REGurgitated.

This is a world where all inhabitants are debilitated by a disease
that ensures everyone must where dark sunglasses indoors. This is
a reality where there is so much philosophy, even Aristotle was
heard to say, "Whoa! Take a chill pill." This is a paradigm
that
contains more black leather trench coats than an annual kidnappers
convention.

Welcome to the remnants of The Matrix; REDone, REConstituted,
REGurgitated.

-----

There are a digital ton of fan movies hosted at TF.N Fan Films:
http://www.theforce.net/theater/index.shtml

========================================================
4. Fan Site Reviews
Edited by Peter Michaelson
======================================================

Name: Obi-Wan Kenobi's Jedi Order

URL: http://obiwankenobi29.tripod.com/

My Description:

A site for fans of the Jedi of the prequels.

First Impression:

Ouch! White text over a starfield is never a good combo.

Content:

The site is focused on a certain few who have played more prominent
roles as Jedi in the prequel movies. Some in-depth profiles with
images are very nice if you overlook the occasional grammtical errors.
Otherwise the site revolves around it's message board, which is posted
to pretty frequently. The piece about Episode II losing the Academy
Award on the index page is interesting, too.

Maintenance/Updates:

Not a lot of content updates; most of the site's activity takes
place on the message board. The rest of the site is basically just
a good reference point if you need info on some of the Jedi from
the prequel films.

Final Thought:

With some color changes and maybe some more content, this could be
a really good site. For now, though, I would look at it as a
work-in-progress.

------------------------

Name: DarthMak's Darth Vader Page

URL: http://www.geocities.com/speedfreak217

My Description: The ultimate Darth Vader fan site.

First Impression:

Clean and organized front page; it looks like there could be a lot
to see and read here. I particularly like the picture of Vader
holding the "E-Mail" sign.

Content:

No question about it, this is a Darth Vader site. If you're looking
for pics, biographical info, sounds, and even info on the man behind
the character, this is a great place to go. DarthMak's focus is
airtight. This is something that can sometimes hurt a site, making
it stale after a while. In this case, with all the great content,
it's a blessing. One thing that I think every site could do without
is a star field background. It may just be personal preference, but
I find them distracting and headache-inducing.

Maintenance/Updates:

No dead-links, no missing images, and few other errors that would
detract from the site. Plenty of thought and work has gone into this
site. Due to the site's focus, there are few updates that can be
done; the Episode III section could be updated as the film comes
closer to release, but with so little known about Vader's role in
the film, it could be a while.

Who Would Like It:

Any Darth Vader fan.

Final Thought:

This is a great fan-made site; not super-polished, but clean and
easy to navigate with a lot of great content. Not much to complain
about here, and I think that any Vader fan will like it.

========================================================
5. Editor's Choice Picks of the Week
======================================================

Tom - Games Editor

Jedi Academy Demo (games)

The Jedi Academy Demo is out! Check out this game and then
preorder it at your favorite game retailer! It will be out Sept
17th.

http://cgi.theforce.net/theforce/tfn.cgi?storyID=21894


Jedi Wars: The Battle of Geonosis

Tom Josephson, author of X-Wing vs TIE Fighter, and it's Sequel
X-Wing vs TIE Fighter 2, has astounded us all with a top down
adventure game, Jedi Wars. This is based on the Battle of Genosis
and proves to be great fun! You can play the game here, and also
get links to the help file and forum discussion thread there.
Go check it out!

http://www.theforce.net/games/apps/jediwars/jediwars.shtml


Check out more at http://TheForce.Net/games

========================================================
6. The unOfficial Star Wars Encyclopedia
======================================================

"Marvel-ous New Edition of the Encyclopedia"
by Bob Vitas

Keep an eye out for the next edition of The Completely
Unofficial Star Wars Encyclopedia, located at
http://www1.theforce.net/CUSWE. Version 5.2
will have the
usual complement of books and things, but it will also have
the entire run of Marvel Comics from the "Star Wars" series.
Additionally, Marvel Illustrated "Star Wars" editions and
the
"lost" Pizzazz issues will also be included in this edition.
However, please note that this edition will be a web-only update,
so the only download will be the encyclopedia file itself.
There's too much coming down the pipe for me to be able to generate
the downloads this time.

Adding the Marvel comics has been a lot of fun, since there are so
many places where information or events need to be 'massaged' to fit
within the Expanded Universe. Hopefully, things look good enough to
keep the Encyclopedia's integrity up to snuff. If you find something
that's not quite right, feel free to e-mail me and let me know.

So, keep an eye open for Version 5.2 of The Completely Unofficial
Star Wars Encyclopedia, due out September 26th!

Regards, and MTFBWY,

Bob Vitas
swenc@theforce.net


========================================================
7. Selected News Stories From This Week
======================================================

BIG NOTE: Anything labeled EP3 in the story subject
can potentially contain spoilers about the movie.
Read at your own risk!!

Here's a link to the TF.N Spoiler Policy:
http://cgi.theforce.net/theforce/tfn.cgi?storyID=11955


Enjoy!

Sun, Sep 07
EGM ranks Rebel Strike as Must-Play this Fall (games)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21898


SW:CCG World Championship Results announced (ccg)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21897


Fan Fiction: The Downfall of Mari-Zu (misc)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21896


SW en Direct Internet Radio Show (misc)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21895


TFN eStore Autograph Special (misc)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21885


Jedi Academy Demo (games)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21894


Sat, Sep 06
Photo Archives: Princess Leia Organa (Imperial Captive)
(collecting)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21893


Master Replicas Adds Jango Fett Blaster Set (collecting)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21892


Fan Club Fetts Are Arriving (collecting)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21891


Fri, Sep 05
EP3: Ryan Church Chat Highlights (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21890


Japanese New Jedi Order Artwork - The Complete Collection (books)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21889


Matthew Stover Interview @ TCWUS (books)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21888


EP3: Costumes of Episode III (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21887


EP3: BBC Talks Fan Support for SW Kid (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21886


The One Man Star Wars Trilogy (misc)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21884


EP3: Increased Security for Finale (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21883


Have You Received this Spam? (humor)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21879


EP3: More Family Join Cast (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21878


EP3: McGregor Loves the Script (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21877


EP3: SPY REPORT: Prelude to Episode III (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21875


CONTEST: Win Battlestar Galactica on DVD! (misc)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21874


Thu, Sep 04
Rogue Squadron III Bonus Disk (games)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21873


Fan Fiction: And All I Loved, I Loved Alone (misc)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21872


New Browser Game! (games)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21871


Wed, Sep 03
EP3: Highlights from Hyperspace Chat (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21870


EP3: Hayden Mentions SW Role (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21869


EP3: Bai Ling Talks Episode III (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21868


EP3: New Episode III Chats Planned (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21867


Carded Clone Wars Durge And Clone Trooper Vehicles (collecting)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21866


Silver Boba For Fan Club Members (collecting)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21865


The Final Prophecy Excerpt (books)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21864


EP3: SPY REPORT: Crispy Critter (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21863


Tue, Sep 02
Fan Fiction: Lightsabers and Lullabies (misc)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21862


More George Lucas Commercials From Japan (misc)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21861


Mon, Sep 01
EP3: SPY REPORT: Not Just a Member (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21859


EP3: Padme's Family Cast Returns (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21858


EP3: Filming So Far (episode3)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21857


Sat, Aug 30
Silver Clone Trooper Exclusive (collecting)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21856


LEGO: Classic X-wing (Dagobah) (collecting)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21855


New Galaxies Adventure (games)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21854


Galaxies Friday Feature: Player Cities (games)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21853


Fri, Aug 29
Cloud City to Debut First Player-created Virtual Cards! (ccg)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21852


Star Wars Galaxies Novel?? (books)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21847


KOTOR Screensaver (games)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21851


JA Hands On Impression (games)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21850


Another Williams / Dix Audio Interview (books)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21849


3rd Sean Williams Audio Interview Available (books)
http://cgi.theforce.net/theforce/tfn.cgi?storyID=21848



======================================================
8. FanForce News
======================================================

R2-Detroit Monthly Meeting!
http://fanforce.net/usa_midwest/index.shtml

Please join R2-Detroit Fan Force for their monthly meeting on
Saturday, September 13th at 7:30 pm at the Borders Books in Novi.


E'ville Jedi Monthly Meeting
http://fanforce.net/usa_midwest/index.shtml

The E'ville Jedi of Evansville, In. will hold their monthly
general meeting on Saturday, September 13th at 12:00 Noon.
It will be held at Comic Quest on Morgan Ave. in Evansville

---

Want to find a FanForce Chapter in your area??
http://fanforce.net/regions.shtml

======================================================
9. Fan Fiction Highlight
======================================================

Here's just one of the great examples of fan fiction added
to the Fan Fiction archive this month:

And All I Loved, I Loved Alone

I had not always been alone. Once, I was surrounded by the
loving warmth that only blood ties can create, protected
within the fragile shell of normal life, contented by the
simple pleasures of a daily routine. Before fate, before
destiny, before the Force intervened, I was nothing; a mere
speck on the cosmic plane. I was ignorant of power and
corruption; I did not know the different faces that the Dark
Side can assume when seeking to consume my soul; as long as
I could look out over the clear cerulean waters of my
homeworld without anything obstructing my view, I was
satisfied. The seas provided company and a place to think
without distractions. I was not alone.

...

http://fanfic.theforce.net/fanfic.asp?action=view&ID=1106


======================================================
10. UnSubscribe Instructions
======================================================

You can remove yourself from the mailing list by visiting
the main page and looking for the subscription widget on
the left side of the page. (Scroll down a bit.) Enter your
email address and click leave. Note: Leaving is a two part
action. You must follow the instructions on the next page
in order to confirm your removal from the newsletter subscription.

Feel free to forward this to anyone you think would be
interested and be sure to tell them to subscribe on TFN's
main page. As always, see you on the web, and see you in
a week.

- The TFN Staff
http://www.theforce.net
contact@theforce.net



======================================================
Trivia Answer

Q: The Empire's probe droid sends pictures of what on
Hoth...?

A: Rebel power generators

Reporter: Charles
Date: 12:21AM, September 12, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1270

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Game Mechanic Newsletter
-------------------------

On With The Show... (Message from the Editor)

Getting the first issue of the GameMechanic going has been a harrowing experience (not to mention its Sept. already and this is the August issue). There have been times when I was worried that we did not have enough content, and other times when I looked at our line-up for the first issue and thought, "This is the perfect amount for the first issue". Even as I write this article, I am still torn between those two aforementioned extremes wondering if there is enough content here in this first issue that the readers will appreciate...




www.indiegamescon.com


A Short Message From GarageGames.

Though it might be hard for some of you to believe, sometimes 'The Garage' feels more like an LAX aircraft hanger than a small office of developers at the forefront of the independent games market. If you think that I am joking about how much activity we have going on, just check out how much recent coverage CNN Money and MSNBC gave to the independent games movement to get an idea...

Learning Opportunities – Tips Towards Having a Successful Project
Part 1 : From Those Who Have Succeeded
by Logan Foster

Welcome to the Game Mechanics' "Learning Opportunities" feature article entitled "Tips Towards Having a Successful Project."

As we are all painfully aware, being an independent game developer is an incredibly difficult route to take, but the rewards and benefits that we can reap from being able to plot our own destiny is great.. if we can succeed. But how do we succeed? We all know that we need to work hard and produce a quality product that people will want to play and buy, but no matter how determined we might be to succeed in this endeavor, there are many pitfalls along our path that we can hit due to our lack of experience navigating this road.

So how do we avoid these potential problems if we are lacking experience? Well the answer is quite simple, we gather information about our subject from those who have already traveled down this path...

Out of the Garage : ToRK
by Nicholas Quijano

About The Site

Through determination, pain and a sheer act of will you’ve managed to get Torque going without having to loose all your hairs in the process. Now what do you do? You’ve started perusing the GG forums, but their sheer size and the lack of full search text capabilities, at the moment, as well as the numerous recurring comments to that effect have got you scared or shouting.

Sounds familiar, if a tad exaggerated? The point being that whether you’re a coder, an artist or a designer, it’s easy with a bit of healthy self-deprecation, to remember feeling something quite like it when you first got started with Torque, or for that matter, any other comparable engine or piece of software. Or you’re not able to remember and laugh at it in retrospect because you’re going through it right now.

Well, take a deep breath, do not despair or regret getting involved with a 3d engine: while not spelling the end of the efforts needed to make your game, this article is here to help by giving you a good glimpse into one of the best community sites about the Torque Game Engine, ToRK...

Interview with Chris Cole (Monster Studios)
By Ron Yacketta

Ron Yacketta:
We’re here today talking with Chris Cole of Monster Studios, LLC. Chris, tell us about you and Monster Studios, LLC.
Chris Cole:
Monster Studios is a small independent game studio that I co-founded in January 2000. Since that time we’ve had some partners come and go, but we’re still going strong. The first year and a half was spent developing the Reaction Engine. This all happened just prior to the big technology bust and there were no good free engines available at the time.
As the Reaction Engine became more stable we dove into our first title, Chain Reaction, which is a cause and effect family puzzle game. We were the original authors behind the popular, The Incredible Machine game of the early ‘90s and we wanted to return to our roots...

Reporter: Charles
Date: 12:17AM, September 12, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1269

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Duel of Ages Press Release
-------------------------

September 11th 2003

Venatic Games is proud to announce that we are inserting an EXCLUSIVE
eight card deck into Scrye #66 (Dec Issue, mailing late October). The
deck will include 4 unreleased characters and equipment cards. This
is a great way for us to drive traffic to retailers, and overall
interest in the game. The select characters are some of the most
dynamic to date. Do not miss out on these!

RETALERS:

We have activated our new Retail Store Locator on our website. If you
would like to be listed, please go to the following link and add your
store information:

Domestic: http://www.duelofages.com/retailers/request_us.php

International: http://www.duelofages.com/retailers/request_inter.php


Josh Evarts, President
Venatic Games
josh@dueloafges.com

Reporter: Charles
Date: 11:57PM, September 11, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1268

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Diablo 2 1.10 Patch to be Released Soon
-------------------------

A source at Blizzard has informed OMGN that the long awaited Patch 1.10 of Diablo 2 will be released by Christmas with December 1st being the most likely date.

Reporter: Charles
Date: 3:40PM, September 11, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1267

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Quadrant 51 Newsletter #9
-------------------------

This week is a short newsletter. Ill spare you all the formalities.





Planets Rising





Planets Rising - Main Game will reset tomorrow and atart accepting
players sometime next week. I have some work that needs to be done
before we start another round. A few bugs will be fixed and the game
will be faster paced.



**********

SE Tourney

**********



Just a reminder that the SE Tourney is a few days away. The action
starts on the 20th and all slots will be secured by the 18th. If you
have not yet entered a clan, email me at machoduck86@hotmail.com
with your clans name and symbol. Clan limit will be 5 for the
tourney. As of now, I have around 10 clans signed up.



Thats it for this week.

Rabbi

Reporter: OMGN
Date: 10:15PM, September 10, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1266

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Artifact Newsletter, September, 2003
-------------------------

Samu Games' Artifact Newsletter
September 2003
Volume 3 Issue 9


INTRODUCTION

Welcome to the Artifact Newsletter!

Our apologies for missing the August newsletter, but we're back this
month with a new editor (NightWolf), a new main server, and a new
tool for playing the game.

Langston gives players a new tool to help with game play and
NightWolf gives us the scoop on how to use it under Tips, Tricks &
Tactics.

Thank you for playing and supporting Artifact!


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ARTIFACT NEWS

-Current Version
Artifact 2.0.0.177 is the most recent version. You can download it
from here:
http://www.samugames.com/artifact/

-Vote Artifact for MPOGD's "Game of the Month"
http://www.mpogd.com/gotm/vote.asp

-New Artifact Server!
The last two weeks of August, Samu Games moved the Artifact lobby
and game servers to a new host on a new Internet backbone. The first
week was a bit shakey, as you know, but the issues have been
resolved. Overall, the new server is a huge leap forward in terms of
hardware, stability, and connectivity.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TIPS, TRICKS & TACTICS


CREATED BY LANGSTON
EDITED, TESTED, AND PUBLISHED BY NIGHTWOLF

Download:
http://www.samugames.com/download/ArtifactWorksheet.xls

The Purpose: The Artifact spreadsheet was created by Langston to
help new players, expert players, and trainers. The spreadsheet
allows easy calculations to be made and makes it possible to track
and tweak population growth cycles to improve playing skills.

TABLE OF CONTENTS
| I. The features
| II. How to use the population tracker
| III. How to use the game-pop estimator
| IV. How to use the troop calculator
| V. The facility reference
| VI. Contact information
````````````````````````````````````````````````

[I] The features of the spreadsheet are:

1) The population tracker:

Located on the left side of the Excel spreadsheet, this tool allows
a player to put their current population in and track it cycle by
cycle. It calculates the % of growth and estimates future population
cycles. The more data entered the more and more accurate the
estimations become. Use this tool to find when and how to grow
population the most efficiently. (Keep in mind the amount of cities
you have, their populations, if you have artifacts, and your % busy.
They will all alter your results.)

2) The game-pop estimator:

Located in the upper right hand corner, this allows you to figure
out the maximum population possible to obtain in a game. Alter the
information to be formatted for fast, standard, or slow. You will
learn things such as 6 million population in 24 hours of a fast game
is possible if you split at exactly all the right times. The tool is
very useful in comparing your pop results to what you could be
capable of.

3) The troop calculator:

Rather than spending lots of time whipping out the calculator simply
use this tool to find out exactly how much of each resource will be
required for the troop you desire to make. One you have entered the
# of troops it will automatically calculate everything for you.

4) The facility reference:

This is self-explanatory. It is just a reference of the resources
required to make a 50% or 114% efficient facility. Langston and I
agreed having it calculate facility costs out was not a necessary
feature for this version. If asked for, it could be in an updated
version of the spreadsheet.


[II] How to use the population tracker:
(LOCATED ON THE FAR LEFT)

Under the city name you can put your city name...really not
necessary unless you plan to keep track of each city individually
vs. total pop. The default name is 'Main'. Next to the name is
the 'Pop' column. As you can figure, you place your current
population there. Then after your city's next population growth
cycle you put it below the first population. Row after row in that
one column. If you are doing more than one city you must leave space
vertically for the different city names and such. Once you add the
2nd set of data it will create a % at which your city just grew and
then use that to predict the next population growth cycle. The more
and more data you enter the more and more accurate the prediction
will become. If you keep track of the data long enough and find a
good 'mean' or average % than you can use that in the next
feature...the game-pop estimator.


III. How to use the game-pop estimator:
(LOCATED ON THE TOP RIGHT)

The present pop field is default set to 15000 but can easily be
changed. Then you can change the future pop field to whatever
population you would like to achieve. Then you can use an accurate %
from the data you collected from the population tracker, or the
default 4% growth rate to predict what pop you can have. Of course
you also have to fill in the information pertaining to the type of
game such as the pop-ticks per hour, total pop-ticks of the amount
of time you are calculating for, minutes, hours, etc. The default is
setup for a fast game such as the Free Fast-11 Lone Wolf game.


IV. How to use the troop calculator:

The troop calculator is very easy. Just type the number of troop(s)
you wish to create and hit enter. It will give you the resources
required and population required. It is also possible to do
different troops all together in the same calculation. This is very
useful for managing population and resources when making stacks and
figuring how much you will need and have to get. It is also very
handy for the trainers to use in #help =P.


V. The facility reference:

This just tells you the amount of resources required to build 50%
efficiency facilities and 114% efficiency facilities. If there is a
lot of demand we could alter it to do calculations of facilities but
for now it is just a reference table...sorry =P Look for version 2.


VI. CONTACTS:

If you have questions, comments, suggestions, would like a MS Word
or Notepad copy of the manual, or would like to share data or
discoveries please contact Langston or myself, NightWolf via IM or e-
mail.

NightWolf:
AOL INSTANT MESSANGER- NWartifact
HOTMAIL EMAIL ADDRESS- NightWolf_rw@hotmail.com
ARTIFACT PLAYER ALIAS - NightWolf

Download the spreadsheet at:
http://www.samugames.com/download/ArtifactWorksheet.xls

A very special thank you to:
Samu Games-Dug/DavidRM
Langston


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PLAYER PROFILES

Artifact Player Handle: MiStY

Age/Birthday : December 10, 1981

Job/School: housewife

Hobbies: reading, drawing, playing fact

Homepage : http://home.att.net/~j.holstien

Clan: Five Rings

How Long Have You Played: Since the beginning of July, 2002

Most Crowning Artifact Achievements: Making player awards and being
the first to have 2 flags win same flag contest...

Fav. Artifact: Bone

Fav. Artifact Unit: Archers

Fav. Artifact Tactic: I think it wouldnt be my favorite anymore if i
told.

Fav. Game[Game you play the most often]: Whatever game my clan is
playing

Fav. Artifact Player : Acid Raine, Freggle

Fav. Artifact User Admin or Trainer: NightWolf, crz, Mbs,
ZombieLeader, Samu

Artifact Pet Peeves: people trashing you no matter what you do, mad
lag, game booting when you make a scoutline, and getting error
spammed like theres no tomorrow..

Your One Big Suggestion to make Artifact a Better Game: find a way
to shut up TOS offending players who dont hack or cheat for good
without locking them...(ie lock only hackers/cheaters) maybe a perm
silence with the ability to fully transfer over to any char on the
comp where the silenced char was used..

Other/Comments: David and Dug made a very addictive game and I wanna
thank them for keeping it running and for RM answering emails so
timely.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Artifact Player Handle: mr al

Age/Birthday: 39

Job/School: night time grocery

Hobbies: playing art darts shooting pool drinking

Homepage: don't have one

Clan: AoW, KT , DI , TFH

How Long Have You Played: 3 yrs

Most Crowning Artifact Achievements[what have you done that you are
proud of? ] finding arts

Fav. Artifact: spirit

Fav. Artifact Unit: cat

Fav. Artifact Tactic: back dooring

Fav. Game[Game you play the most often]: CF2

Fav. Artifact Player: orth , FM , surfer , UT , howy ,MAD , crary
canuck

Fav. Artifact User Admin or Trainer:FM

Artifact Pet Peeves: peep not keeping a healthy city

Your One Big Suggestion to make Artifact a Better Game: more admins

Other/Comments:need a midnight blitz game a 1 billon pop kill award
a 100mil troop kill award and a 1000 win award

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Artifact Player Handle: Babalon

Age/Birthday: 18 April 29

Job/School:Us Army. Cav scout

Hobbies:Paintball, punk shows, and peoples

Homepage:NoNe

Clan:Get Of Fenris

How Long Have You Played:Since beta 5 years?

Most Crowning Artifact Achievements[what have you done that you are
proud of?] :BEing and playing with NeXuS Legions

Fav. Artifact: Air

Fav. Artifact Unit: Cat

Fav. Artifact Tactic: Make people so frustrated in chat they get mad
and make mistakes on onlines.

Fav. Game[Game you play the most often]: ff12

Fav. Artifact Player: CaptainSmurf

Fav. Artifact User Admin or Trainer: Current= Lady Sable past
MarketForces

Artifact Pet Peeves: All the new players that start talking smack
before they even learn what an ac is.

Your One Big Suggestion to make Artifact a Better Game: Take away
some of the games so there is more comp in the games.

Other/Comments: Denial Aint just a river in egypt


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PLAYER WEB PAGE LINKS


Check out SoulKeeper's Artifact help website!

Web Master: SoulKeeper
URL: http://www.artifacthelp.tk


Do you have an Artifact-related web page? Email us a link and we'll
include it in our "PLAYER WEB PAGE LINKS" section of the newsletter.
Web pages submitted will be reviewed prior to listing.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
USER ADMINS & TRAINERS

User Admins:
Archer, BeeQueen, Bye, CrazyCanuck, DavidRM, Dragonfly, Dug, Final
Man, Flaubert, Lady Sable, Lord Draven, Lupine, MAD, Mbs, Ohm, Red
Lyon, ShAo KhAn, Silk The Shirtless, Sur Guy, Temara, The Pirate,
TheGreatOne, ZombieLeader, crz, minerva, song, zephyr

Trainers:
adidaskid, AlphaAce, Archer, Artemis Entreri, ARYSTRONE, Asa, Asian
Princess Naomi, BattleLord, BeeQueen, Black Soldier, Bye, Camoman,
CanadianBoy, CaPTaiNSMuRF, Ceaser, Charles the Hammer, ChazJoKeR,
Cooltwox, Cornelius, CrazyCanuck, crz, Donahue, Dragonfly, Eldjr,
Final Man, fitzchivary, Flaubert, Hawkeye, Highlander, Howard,
Ketanga, Knight Killer, La Follette, Lady Sable, Lord Draven,
Lupine, MAD, Mbs, minerva, missmystikal, Mr Al, NajaNaja, Neo
Matrix, NightWolf, Ohm, Orc Warrior, Pop n Fresh, Red Lyon, Richboy,
Rougue Warrior, Samu, scooterbug, ScreamStalker, Selden, serial
killer, ShAo KhAn, Silk The Shirtless, Sniper Gunff, song,
SoulKeeper, Sur Guy, Temara, The Pirate, The Target, TheDonn,
TheGreatOne, Trooper, Warrior, White Warlock, WhiteKnights, Wyeth,
Zaranthusra, zephyr, ZombieLeader


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SUBMISSION INFORMATION

If you want to submit an article to the Artifact Newsletter, we
would love to hear from you. Currently, we have a "TIPS, TRICKS &
TACTICS" section. We may add new sections in future issues.

Submissions for the newsletter should be sent to:
davidrm@samugames.com

Please keep submissions within 500-1000 words in length. Submissions
may be edited for length and content.

If you prefer to remain anonymous, please state this in the email.
Otherwise your name (but not your email) will be used in the article
heading.

Do you have an Artifact-related web page? Email us a link and we'll
include it in our "PLAYER WEB PAGE LINKS" section of the newsletter.
Web pages submitted will be reviewed prior to listing.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Editor: NightWolf (NightWolf_rw@hotmail.com)
Lead Editor: David Michael (davidrm@samugames.com)
Copyright © 2003 by Samu Games LLC. All Rights Reserved.

Reporter: Charles
Date: 9:27PM, September 10, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1265

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Irish SF News Update
-------------------------

Just a few things that I wanted to mention…

JAMES WHITE AWARD TABLE QUIZ:
The SF Table Quiz in aid of the James White Award is to be held
tomorrow (Thursday) night in the Back Bar of the Exchequer Bar.
Proceeds go to the James White Award, which was set up to honour the
memory of James White, one of Ireland’s greatest SF writers, and a
good and gentle man.

The details, as I said before, are:

What: James White Award Table Quiz
Where: Exchequer Bar, Exchequer Street, Dublin 2
When: Thursday 11th September 2003 at 8 PM
How much: E20 for Tables of 4

I’ll be there, on my usual team, along with the lovely Deirdre,
Richie Lawlor of SubCity, and David Stewart, the most debonair man in
Irish SF.

AN TEACHTAIRE:
This is the third Irish language graphic novel from Cló Mhaigh Eo,
and written by Colmán Ó Raghallaigh. It’s the follow up to his
earlier work, ‘An Sclábhaí,’ and is the second half of the story of
Saint Patrick. It’s on the shelves of the Dublin comic shops, and I
bought my copy in Forbidden Planet earlier today, and look forward to
getting the time to read it! More information from Cló Mhaigh Eo’s
website at http://www.leabhar.com

OOPS!:
A thousand apologies to all those wonderful people at Dublin’s
Forbidden Planet, for forgetting to mention that they donated the
copy of Robert Rankin’s new novel, ‘The Witches of Chiswick,’ which
is the prize for this month’s quiz. Go look at
http://www.slovobooks.com/irishsfnews/index.php for the quiz, if you
missed it.

P-CON NEWS:
Regretfully, Ian McDonald is unable to attend P-CON, due to being
involved in filming a feature for Channel 4 that weekend. He sends
his apologies and best wishes for the con.

More information on P-CON at http://www.slovobooks.com/phoenix/

I’m *still* forgetting something, no doubt...

Best wishes,
Pádraig Ó Méalóid


=====
Irish SF News
http://www.slovobooks.com/irishsfnews/

Reporter: Charles
Date: 9:09PM, September 10, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1264

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Free Ragnarok Online Server in English
-------------------------

If you ever wanted to play on a free Ragnarok Online English language server, here's one:

http://ro.beyondirc.net/main.html

News relating to the game:

8/16 - The Monster exp/jexp/drop Lookup Page.. now has sorting functions (by Name, HP, exp, jobexp)
8/14 - Added Item Lookup Page
8/14 - Added Market/Vending Lookup Page
8/3 - Added Monster location Lookup Page
7/29 - Added Job specific stats to Rankings

Reporter: Charles
Date: 2:22PM, September 10, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1263

 
Welcome to the OMGN Newsletter!

Enjoy this edition of the OMGN newsletter. If you would like to remove yourself from the OMGN Newsletter, go to this address and enter your email address: http://www.omgn.com/newsletter.php You can also change your newsletter type by visiting the aforementioned newsletter page.

OMGN is dedicated to bringing you all that you need for online multiplayer games. Take a visit to http://www.omgn.com/ soon, if you haven't lately.
If you have any suggestions for the OMGN Newsletter, email them to rfludwick@omgn.com

============================================================
Games
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
World Of War (Current Top Games Leader)
-------------------------

Developer: Not Listed
Genre: Strategy
Platform: Computer - Multiple
Interface: Browser
Style: Turn Based
Cost: Free
Status: Commercial
ESRB: Not Rated

World of War is an online strategy turn based game in which you control your own state, have the ability to create an army of different types, join nations and wage war! All while keeping diplomacy and a good economy!

Date: 8:46PM, August 19, 2003
Available At: http://www.omgn.com/gamesdirectory.php?Item_ID=2
Game Address: http://www.world-of-war.com/?referrer=omgn.com

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Empire Earth (Random Game)
-------------------------

Developer: Not Listed
Genre: Strategy
Platform: Computer - Windows 98+
Interface: Client
Style: Time Based
Cost: Pay - Once
Status: Commercial
ESRB: Not Rated

The game spans through 500,000 years of Human history. You can start your game anywhere within that time period and end it whenever you like. With different technologies and new ways to play in each Epoch(Era), gameplay is unlimited.

Date: 8:35PM, August 12, 2003
Available At: http://www.omgn.com/gamesdirectory.php?Item_ID=79
Game Address: http://empireearth.sierra.com

============================================================
News
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Eternal Lands News
-------------------------

Following is an email from the crew over at Eternal Lands:

We just got from PreAlpha to Alpha. So, this is a big change, of
course. In 1-2 months we plan to go to Beta, then by the end of the
year, also have a commercial version (besides for the free version).

Changes and additions:
- Now there is combat! You can attack the animals anywhere, and other
players in PK maps.
- Added experience for new skills (atack, defense, combat, potion and
alchemy)
- Many new potions (about 10)
- 2 new animal species (boar and rabbit)
- Increased the harvesting exp/hour limit to 120 harvests, rather
than the old 50.
- The Wraith and Golric will offer to train you and increase your
WILL and REASONING stats, after
completing some quests
- A few minor bug fixes, on the server.

Have fun, and visit us at:http://www.eternal-lands.com

Reporter: Charles
Date: 8:42PM, September 5, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1246

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Dark Chamber Newsletter September, 2003
-------------------------

|| Dark Chamber Newsletter ||

September 5, 2003- Monthly Newsletter - Issue 3 - Please Forward -
The Witch Hunter Meets The Witch Master

Book Review One - The Law of Three - M. R. Sellars

by Marion Phillips

Rowan Gant is a witch who acts as a police consultant in murder cases involving the paranormal. He lives in St. Louis and in spite of his good deeds he has as an enemy a dangerous religious fanatic and sociopath called Eldon Porter, whose "mission on Earth" is to kill every witch he finds on his way.

Rowan and he already confronted once, and the killer was considered dead but not for long. This time his only wish is to destroy Rowan as he did with the other witches, using methods taken from Inquisition treaties.

But the police found out that Eldon is alive and told Rowan and his wife to hide in a safer house. To force them to show themselves up, Eldon tortured and killed a member of Rowan's coven and Rowan felt compelled to join the investigation of his friend's murder in spite of his boss not wanting to allow him to help in the investigation, because of his friendship with the victim.

Rowan ends risking his own life to save that of another fellow coven member who falls in the hands of Eldon.

This book is well written and thrilling, it shows many details about the Wicca religion and is a sequel of other books published by Sellars with the character Rowan Gant as its star.
Lost Between The Fangs And The Paws

Book Review Two - Cerulean Sins - Laurell K. Hamilton
by Marion Phillips

In this sequel to Hamilton's series of horror fiction, one of her main characters, the vampire minion, federal marshal and supernatural specialist, Anita Blake, has to solve a serial murder case and in the meantime deal with problems in her private life and with the undead rivalries.

She has an affair with the Master vampire of St. Louis, Jean-Claude, who is facing problems with one of the most important vampire leaders of Europe, Belle Morte, who sent an emissary to him, asking him to give back one of her vampires that has become Jean-Claude's lover.

Back to the murder case, her boss doesn't want Anita to help in the investigations, in spite of the probabilities that a supernatural being was involved in them, because he's feeling uptight with Anita's deep involvement with the immortals.

Still she has to solve the crimes' mystery, avoid the death of her beloved vampire master Jean-Claude and deal with an unfinished relationship that she has with an Alpha werewolf called Richard.

Expect several sex scenes, lots of jokes and good humor in the most unexpected situations and a very intricate plot - as you certainly noticed.

This book has a very good story and it's the sequel of the "Narcissus in Chains" novel, which was the 11th book featuring Hamilton's character Anita Blake.
Important News!

Our Newsgroup is more informative! Now it's updated every week with the latest news of the Gothic art world.

There you'll find news on Gothic music, Dark literature, Horror movies and comics.

You'll still be able to display your artworks and writings there, or to promote your site, if you have them.

Our intention with it, is to create an important and interactive center of news on Gothic culture matters, with no regional limitations.

We hope it'll be useful to you!

Visit it at: http://groups.yahoo.com/group/darkchamber

Reporter: Charles
Date: 8:40PM, September 5, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1245

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
New Editorial
-------------------------

Check it out

Reporter: Brian
Date: 7:59PM, September 5, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1244

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Eclipse Prime Moved
-------------------------

Eclispe Prime has finished its move to a new domain and host, so it is no longer housed here at OMGN.

Reporter: Robert
Date: 2:06PM, September 5, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1243

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Eclipse Prime Domain
-------------------------

A new domain is in the mix for Eclipse Prime, as has been mentioned on its website (So very soon, it will no longer be in development here at OMGN). It also has a December 1st beta target date.

Reporter: Robert
Date: 7:51PM, September 4, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1242

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
OMGN's Independents SE Round 4 Starting
-------------------------

Another round has come and gone. Round three was particularly short and brutal. It also marks the third win in a row for Solar Empire vet Medicine~man. Considering that there have only been three games so far on the server, that's a huge winning streak.

Do you have what it takes to end Medicine~man's winning streak, and to start your own? Are you up for the challenge of going one on one against other Solar Empire players? Want to test yourself and see if you can manage without joining a clan?

If you answered yes to any one or more of those questions, then go sign up for the Independents game on the OMGN Solar Empire server today!

Just go to http://se.omgn.com/login_form.php or click the link over on the left side of the screen in the OMGN Menu bar.

Courtsey: Spiritclaw

Reporter: Robert
Date: 7:43PM, September 4, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1241

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Roleplaying Tips Newsletter #187
-------------------------

Roleplaying Tips Weekly E-Zine Issue #187

My Experience on The Picture Side of The Screen:
6 Tips for Players




From: Johnn Four, http://www.roleplayingtips.com
johnn@roleplayingtips.com


CONTENTS:
--> A Brief Word from Johnn

--> This Week's Tips
1. Use Cut Scenes That Start with Action
2. Journalize Using Post-It Notes
3. Master The Game Rules
4. Roleplay With Other Players When The Spotlight
Is Off
5. Being Quiet Is Tough
6. Avoid Playing Yourself

--> Tips Request: "Switching From Micro Character
Management"

--> Readers' Tips of The Week:
1. Using Cardboard Tokens Instead Of Miniatures
From: Derek McKay
2. Balancing Frequency & Size Of Rewards
From: Adam Flynn
3. Viking Names Resource
From: Andrew Gould

_______________________________________________________
*******************************************************

A BRIEF WORD FROM JOHNN

Posting Full "From" Names
-------------------------
Since the ezine's inception in 1999, I've always posted
Reader's Tips "from" name as full first name and last name's
initial. Unless anyone objects, I'm switching to full name
because I feel tips submitters will get a little more
satisfaction that way. I certainly would, and with just a
name (not an email or physical address) privacy is still not
a concern.

Of course, if I'm requested to post a name in a certain way
or asked to use an alias, I'll always comply. I'm open to
feedback on this policy and comments are welcome.

Cheers,

Johnn Four
johnn@roleplayingtips.com


_______________________________________________________
*******************************************************

******* Complete Software for D&D 3e - DM Genie *******

DM Genie is your complete solution for managing your RPG
in 3rd Edition or 3.5. DM Genie takes care of the rules
and math so you don't have to! Complete tracking of PCs,
monsters - their items and the effects of spells or
conditions; write and run adventures; generate random
treasure and weather; and much more!

***** Download the free trial at www.dmgenie.com ! ****

_______________________________________________________
*******************************************************

MY EXPERIENCE ON THE PICTURE SIDE OF THE SCREEN:
6 TIPS FOR PLAYERS

By Johnn Four

This past Saturday I had the pleasure of joining a new
campaign as a player. The GMing was excellent and I rubbed
shoulders with some very skilled players. This is going to
be a great campaign! Below are a few tips and observations I
made from a player's perspective. I don't get many tip
submissions for players, so hopefully these are of value to
the player subscribers out there.


1. Use Cut Scenes That Start With Action
========================================
Cut scenes have been mentioned in the ezine before and are
usually a GM technique. However, a fellow player in our game
initiated a cut scene and it worked very well. If certain
basic rules are followed, player initiated cut scenes are a
wonderful technique for improving game play.

In Computer Roleplaying Games (CRPG), a cut-scene is a non-
interactive storytelling sequence that usually involves
video or high-res computer graphics.

My definition of cut scenes for tabletop RPGs is that
they're short narratives or expositions that reveal
information about the game world, PCs/NPCs, or adventure
plot. They're non-interactive and don't need to be synched
to the time line or present actions of the PCs. They're
useful for providing clues, atmosphere, drama, and
entertainment to game sessions.

To create a cut scene, a player gets the attention of the GM
and narrates a situation or event, describing:

* Who/what is involved
* Where the scene takes place
* When the scene takes place
* How the scene unfolds

First, second, and third person narrations are acceptable,
though if the player's PC is involved then first person (in-
character) is best. Player cut scenes usually involve the
player's character, but that's not essential.

Some example player cut scenes:

* The player describes an event that took place in the PC's
past to reveal some aspect of the character, explain the
reason behind a motive or goal, or provide a plot hook for
the GM.

"While we're waiting for Bob to get back from the bathroom,
let me tell you about something interesting that took place
a few years back in the village. It all started with a dead
orc, a ball of string, and some unfinished business with a
bully..."

* The player narrates a situation involving NPCs important
to his character (such as friends or relatives) to flesh
them out a bit, to help the GM, or amuse the group.

"Hey GM, while those guys are figuring out what to do next,
can I tell you a bit about my character's parents? Cool. One
day, when my father was still a boy..."

* The player moves things forward in a current scene that
involves his PC and that's stalled or is winding down,
saving some game time and helping the GM.

"Hey GM, cutting over to me for a sec, I give the room one
final search, making the place an even bigger mess and then
kick some of the furniture over in frustration. I cast one
last gaze around the room, daring a clue to reveal itself,
and then slam the door shut on my way out. A single feather
from a shredded pillow floats slowly down in silence to land
on the slashed wizard's portrait on the floor. The whole
place has an almost palpable tension in anticipation of the
mage's return. I quickly rejoin the party."


Benefits of player cut scenes:

* Fill lulls and periods of silence during game play
* Keep up the energy at the game table
* Provide plot hooks for the GM
* Can communicate things about the PC in a "show, don't
tell" format
* Help keep the game moving forward by introducing new
information or wrapping up unimportant threads
* Help the GM by taking the initiative to resolve something
in a succinct manner rather than through a more time-
consuming, interactive, "what do you do now" way


Player cut scene tips:

* Inject cut scenes with some kind of emotion, such as
humour, drama, or empathy, to make them interesting. Nobody
enjoys listening to a long, boring, flat narration.

* Keep the scene to under one or two minutes, real time.
Short and sweet means you'll be allowed to do it again. :)

* Keep the scope of the scene as narrow as possible to avoid
treading on the GM's feet.

* Do not script the actions of other PCs.

* Do not significantly change or impact any in-game element.
The GM might have plans of his own and you don't want the GM
angry at you!

* Leave the ending open to provide the GM an opportunity to
weave it into his storytelling without extra effort.

* If the cut scene takes place in the present, keep the
scene's time line very short. You do not want to script too
much or the GM will be forced to backtrack your scene so as
to synch it to other events that are happening.

* Leave what takes place in the scene as open to
interpretation as possible so the GM can slant things to
suit his purposes. For example, use words and phrases such
as:
- "Might be/could be"
- "Probably"
- "It's possible that..."
- "Some might think that..."
- "It appears that..."
- "Making it seem like..."
- "Maybe"


2. Journalize Using Post-It Notes
=================================
This method of note taking might not suit every player's
style, but it worked quite well for me. It was an idea I
borrowed from a player in a campaign I'm GMing (Hi Bimp!).
Use Post-It Notes to record session notes. Their small size
forces brevity and the sticky factor makes cataloguing them
flexible and easy.

Players should try to take notes during the game, even if
they just consist of the names of NPCs met and important
locations in the campaign area. Using the right names
instead fumbling them goes a long way towards immersion, and
if you're a wargamer, it helps get those pesky roleplaying
types off your back. ;)

I usually take notes using writing pads, notebooks, or
letter size looseleaf, so trying out the Post-Its was a new
experiment for me. What I find sometimes is that extensive
note taking becomes a chore and a distraction. I'm trying to
record every action and piece of information and end up
focusing on journalizing instead of playing. Post-Its forced
me to be brief, freeing up a lot of time for me, while still
creating a useful campaign reference.

For example, noting "Softheath - rival village" was much
quicker than my usual would have been--"Softheath. A village
two miles away that claims the quarry of our village as
theirs."

With Post-Its, you can categorize them and stack them. For
example, you might have separate Post-Its for NPCs,
locations, and game world tid bits. When a note gets full,
grab another from the pad and stick it over the previous
note for that category so you can flip through them quickly.

Other uses for Post-Its for players during games:

* Recording temporary statistics, such as spell effects on
attack numbers, or steadily declining hit points. :)

* Pictures. The player I'm GMing creates wonderful thumbnail
sketches of magic items and creatures fought, one per note.
Magic item Post-Its can be passed around as ownership
changes. Creature sketches can be placed on campaign maps as
colourful callouts.

* Figure bases. With the recent D&D rules revisions,
figure/mini base sizes no longer reflect the facing stated
in the rules. For example, a horse fig's base might be 1"
wide and 2" long--perfect for the old 5x10 facing. The new
rules square off all creature facing though, so a horse is
now 10x10.

A quick solution is to cut up a Post-It to scale and stick
it to a fig, so 2"x2" for the horse example above. Place
it
sticky side up so it adheres to the fig and not the
battlemat.

My first inclination was to place the horse fig dead center
of the trimmed Post-It. However, another player had a great
idea and right-aligned the horse on the note to make room
for placing a rider fig on the left-side.

* Spells and powers. Make a library of abilities and their
rules for fast reference during play.


3. Master The Game Rules
========================
My GM had definitely mastered the D&D rules set and it
showed during play. Pauses for rules research and page
flipping behind the screen were almost nil and this
translated into very smooth play, more storytelling, and a
fun time.

Players should master the game rules too, for the same
reasons. You don't have to master every rule though, just
the ones important to your PC.

For example, if you're a warrior you should have a good
grasp of the combat rules and options. If you're a spell
caster, get those spell stats and mechanics down on paper or
in your head.

Some player rules mastery tips:
* Volunteer to do the rules research in-game whenever
needed. This is one of the best ways to master a rules set,
unless your group has minimal rules issues.
- You're forced to learn how the rule book is organized.
You'll learn where to find rules and be able to find them
quickly.
- Reading the rule will help you remember it.
- Then explaining the rule, reading it aloud, or
paraphrasing it for the others will reinforce in your
brain what you've just read.

* Record rules pertinent to your character on a reference
sheet. Do this during the session when you're not busy or
between sessions. Again, this helps you learn where the
rules are in the book and is a good memory technique.

* Create an evolving library of combat maneuvers, especially
for actions not covered by the rules, for house rules, or
for actions arbitrarily refereed by the GM. Not only does
this note taking help you understand combat, but it's a
great tool for helping the GM maintain campaign consistency.

"Bob, how did we resolve that type of thing last time?"

"Let me check my note. Here it is -- we rolled 2d6 and..."

* Create a spell library spreadsheet. This is another tip I
can credit a fellow group member with. Recording spell stats
in a spreadsheet program, such as Excel, will help you learn
the rules and create a customizable resource for future PCs.
Sure, you could find the spells online and paste them in,
and if you're pressed for time that's a good method, but
reading and typing them in manually definitely helps you
learn the rules.

* Read the rules when you're bored or inactive. In-game,
general rules research keeps you quiet and out of the GM's
hair. :) During the action, make a note of any rules
employed that you're not familiar with and then research
them when you're not busy and your attention isn't required.

Between games, rule books make great bathroom and transit
reading. It's also easy to digest a rule or two during the
commercials of your favourite cartoon show.

A final note to GMs. When I GM I put pressure on myself to
employ the rules correctly, seamlessly, and gracefully. This
is a personal goal and one I'm always trying to reach.
Sitting on the picture side of the screen though, I was
quite happy to let my GM gloss over rules issues for the
sake of game play. Make a decision, keep it consistent until
an official ruling is found, and move on. My fellow players
felt the same way.

Out of this experience I'm taking away the knowledge that
the players want you, the GM, to be successful. They won't
care if you make mistakes as long as you're fair and
consistent. So, don't put extra pressure on yourself to have
perfect rules mastery. That will come with time and
experience.

And if there's a rules lawyer in the group, I'm prepared as
a player to say, "You have a good point, but the GM's call
sounds fair, so let's keep playing for now and we can clear
that up during the next break."


4. Roleplay With Other Players when The Spotlight Is Off
========================================================
Roleplaying with other players when you're not required to
pay attention is a good way to maintain immersion and focus.
This is a classic tip, and I'd like to add another part to
it:

Roleplay with the purpose of enhancing the game session
in some way.

Gaming in-character with other idle players is a wonderful
tool not just to pass the time, but to reap a number of game
benefits as well.

* Exploring character personality. This was the first
session of the campaign and all the characters were new to
us. I found that roleplaying with other PCs helped me
explore my character's personality in an "unofficial way"
so
that, when an important game moment happened with the GM, I
was ready to roleplay with confidence and consistency.

* Creating plot hooks. Asking other PCs in-character about
their backgrounds, goals, and intentions is a great way to
explore ideas and options. Latch onto any solid idea that
emerges, take note of it, and inform the GM when he's not
busy or between sessions. Most GMs love player-driven plots
and side-plots and will appreciate your efforts.

Being a cunning and selfish player, I look forward to
reaping great benefits in the future with this tip for I
feel that no plot hook should be forwarded to the GM without
also suggesting a possible character reward. ;)

* Generating character background. At the game session, we
made characters, got some one-on-one time with the GM to
discuss basic PC info, and then immediately jumped into an
encounter. During idle times during the encounter, I was
able to learn more about the campaign world from the other
players by roleplaying with them and exploring what they
were told during their one-on-ones.

This new knowledge helped me flesh out my PC's background a
bit more. Also, being asked questions such as "What do your
parents do?" forced me to think about those things. The fact
that it was on-the-spot also helped exercise my creative and
RPing skills.

* Drawing shy players out of their shell. Try to roleplay
quietly with shy players, people new to the group, and tired
players. These player "one-on-ones" can help draw others
out
so they're more participative.

* Distracting rules lawyers. Hehe.


5. Being Quiet Is Tough
=======================
I usually GM and boy, did I ever find it hard being quiet
when I wasn't involved in the play or RPing with another
player!

First off, my personal point of view is that if I don't have
anything to contribute to the game then I should keep quiet.
I should do some rules research, catch up on my session
notes, or turn my character sheet into a work of art.

I feel this provides less distraction for the GM and the
others, helps game play speed along to the point where I'm
involved again (i.e. a new scene or the next combat round),
and lets the other players get some spotlight time.

However, this goal was tough for me! For example, I failed
my willpower saving throw a few times and some puns were
unfortunately unleashed. :)

In addition, being quiet has a few potential pitfalls:

* The squeaky wheel gets the grease. If you're quiet you
might fall out of the loop and get less spotlight time. The
GM might overlook you and possibilities to play are lost.

* No news is good news. The GM might think your quietness
indicates you're busy and not want to bother you and more
possibilities to play are lost.

* What's that matter? Some players might mistake your
quietness for moodiness.


Here are a couple of tips on keeping quiet for productive
reasons without getting isolated:

* Learn to quickly identity who the spotlight is on. That's
your cue not to bother the GM or that player. Feel free to
roleplay with other willing players as long as your noise
level doesn't exceed the GM/player's.

* Look for opportunities to help. "Hey, let me look that
spell up for you dude, you keep playing."

* Use eye contact and body language with the GM so you
communicate that you're available to interact at any time.
For example, you could simply smile, raise your eyebrows, or
mime what your character is currently doing in his idle
state.


6. Avoid Playing Yourself
=========================
Roleplay: To assume or act out a particular role.
- Dictionary.com

Whether you enjoy combat, acting, exploring, solving
puzzles, or hanging out with friends, do your best to
roleplay your character and not superimpose your own
personality and abilities over him.

This has many benefits, and I think the biggest will be
getting caught up in the spirit of the game. Pet peeves, bad
habits, and personality conflicts will fade away (to some
extent, at least) and it will be just you, your imagination,
and some good gaming.

Some roleplaying tips:

* Get a good measure of your character. Your character sheet
is a road map. It's a set of instructions, parameters, and
descriptors. Your job is to figure out how your character
expresses this information. Look for strengths and high
points. Note weaknesses and low points. Figure out how all
this manifests itself in the character's appearance,
personality, and behaviour.

* Push your character to his limits. While you might grow
attached to your character, never stop exploring his
boundaries. This might materialize as being the sneakiest,
bravest, or mouthiest. It should involve taking risks you
personally would never consider. It should mean
demonstrating great bravado, impeccable style, or cunning
parley. Allow your character to be bigger than life.

Characters are fun to play, but I think it's their legacy
that is most important. What PCs do you remember the most
after a campaign or game session is long done? Which
characters do you tell stories about? Which characters of
yours do others tell stories about? Try to place each and
every one of your characters in this fondly remembered,
elite group. I feel the benefits of leaving a legacy like
this far outweigh the potential disappointment of a
character's failure, embarrassment, or death -- and it's
often these very things that put a PC on the hall of fame
road in the first place.

* Learn to translate numbers into imagery. Regardless of
whether other group members speak in numeric or descriptive
terms, you can make it your goal to translate all the
mechanics into something graphic in your mind's eye. This
helps you remember session events, but it also creates a
mental environment that will draw your character out and
bring him to life.

It's difficult to roleplay by thinking of an action as an
18. Instead, if let the GM know you got an 18 and he might
say "you hit", try to imagine it as a solid blow to your
sweating, dirty hobgoblin foe, your character's face
revealing grim determination and a mocking grin of imminent
victory.

* You are not your character. Your character's failures are
not your own unless his failure is lack of participation or
not living true to form. Don't take failed actions
personally.

_______________________________________________________
*******************************************************

TIPS REQUEST: Switching From Micro Character Management

With my style, I enjoy GMing the day-to-day lives of the PCs
as they evolve into fine adventurers and heroes. However,
when the game is continually run on a day by day, or even
hour by hour basis, it starts to get unrealistic. How much
can a character really improve in 24 hours? How can I let my
game world change in the background when the time line
advances so slowly? Wouldn't the PCs get burnt out after
packing so much adventure in such a condensed time frame?

However, switching to a longer time frame mid-game is often
troublesome:

* Characters want to act immediately ("Ok, in the
morning I want to chat with the innkeeper")

* Plot threads might not tolerate longer time intervals
("Three weeks pass -- oh wait, the goblin hoard was
advancing, so I guess we have to rewind.")

* Administration can bog the game down ("Three weeks pass?
Ok, my character wants to study some things, re-equip, get
some training, and start building a house.")

So, my tips request for you this week is advice on switching
from micro character management (i.e. "Ok, the monster is
dead, what are you doing now?") to longer time frames (i.e.
"Ok, the monster is dead, the village celebrates, and three
weeks pass.") with grace and efficiency. Perhaps you have
some planning advice to prevent this problem from happening
in the first place, or some in-game storytelling techniques
for this?

Send your tips to:

johnn@roleplayingtips.com

mailto:johnn@roleplayingtips.com


Thanks!

_______________________________________________________
*******************************************************

READERS' TIPS OF THE WEEK

1. Using Cardboard Tokens Instead of Miniatures
From: Derek McKay
===============================================
While miniatures convey a lovely atmosphere and embody the
attributes and attitude of characters, they don't always
work so well for NPCs. In our group, we instead use 25x25mm
cardboard squares. On one edge is a small arrow to indicate
which way it is facing. And in the middle there is the NPC's
name or an identifying number/letter ("A", "B",
"C"...). The
number and arrow are drawn in thick coloured felt-tip pen so
that they are easily visible from around the table.

During combat, if the players need to annotate the tokens,
they can. They are so cheap to produce that they can be
scribbled on, flipped over, torn up, and then, when
necessary, easily replaced.

By allowing players to write on the NPC tokens, they can put
what they think is necessary and not what the GM thinks is
important. Over time, the players have developed their own
unwritten battle code to annotate them. For example, "Sw"
indicates "Sword", and a little spiral indicates
"charmed".
Because it is up to the players to annotate the detail, they
pay attention to the descriptions and decide what is
important to them. This in turn helps them gain an improved
perspective of the situation, resulting in better battles
and less need to describe over and over which NPC is doing
what.


2. Balancing Frequency & Size of Rewards
From: Adam Flynn
========================================
It's important to consider psychology when granting rewards
to characters (money, items, etc) or players (experience
points, etc).

It's observable that to many people, constant small rewards
are ultimately less satisfactory than infrequent large
rewards (in the same way that Christmas is more enjoyable
than receiving one small gift a week and never getting
Christmas). An example of this is the number of lottery
winners who take all their winnings in a lump sum, despite
the fact that a long-term payout in small amounts would
produce a larger total.

There are two operative principals at work here: Frequency
of Reward and Size of Reward.

Frequency Of Reward
-------------------
The idea behind determining the correct frequency of rewards
to bestow is anticipation. A player must be given an
opportunity to develop their own desire to be rewarded. If a
reward comes with no struggle, effort, or delay then part of
its satisfaction is gone -- proper anticipation colors a
reward with layers of emotional significance so that when it
is received, it's like two rewards in one.

However, a reward too long delayed or too hard won makes a
player question whether the effort or time involved was
worth the result. The player's emotional response to the
reward makes it seem less than it actually is. Therefore, we
must strive to identify that point when desire is highest
and disappointment has not yet begun to grow too strong -
and deliver an appropriate reward at this point.

In a pinch, surprise (wherein the player was never aware
reward was available in first place), can also appease a
player. Surprise has the advantage that there is usually no
disappointment or anticipation involved -- a player can
enjoy reward without it being colored by either mindset.

Size Of Reward
--------------
The idea behind determining the correct size of reward is
significance. If the reward has no significant impact on the
character, then it's not a true reward. Giving a copper
pence to a wealthy prince with vaults of gold is meaningless
-- unless it's a copper pence stained with the blood of his
father or some such.

A reward can exist in multiple dimensions of the game
setting, such as:

* Wealth (gold)
* Society (a noble title)
* Emotion (a personal relationship to an NPC)
* Information (a favor owed by a knowledgeable seer)
* Esthetic (a beautifully stitched tunic that draws admiring
comments from passersby)

Similarly (but more constrained), a player reward must be
significant. Giving 5 xp to a 10th level character is likely
to draw a "why bother" more than a thanks from some players.
A player must feel that reward will meaningfully affect his
character for it to be valued.

Again, we must be careful that we don't overdo it. A single
reward should not unbalance the game or seem to favor one
character too highly over the others. Too large a reward may
cause an inflation in further rewards in order to continue
to engage players. Something as simple as balancing
effectiveness against usefulness (i.e. a powerful magical
horn that can only be blown under a full moon) can allow a
reward to seem larger than it is in eyes of players without
affecting the careful reward economy the GM already has in
place.

In summation, rewards must combine anticipation, the ability
to see meaningful improvement to a character as a direct
result, and the appropriate distance from each other in time
for both character and player. Anticipation and Significance
are two axis against which most rewards can be judged, both
for player and character.


3. Viking Names Resource
From: Andrew Gould
========================
One magnificent source of Viking names is Njal's Saga, a
13th Century Viking saga written originally in Icelandic and
translated at [ http://sunsite.berkeley.edu/OMACL/Njal/ ].
It tells the story of Njal, his family, his wife
Bergthora, and his friend Gunnar. But it's chock full of
extensive genealogies. Check this out (from Section 25):

"There was a man named Valgard, he kept house at Hof by
Rangriver, he was the son of Jorund the Priest, and his
brother was Wolf Aurpriest (1).

(1) The son of Ranveig the Silly, the son of Valgard, the
son of Aefar, the son of Vemund Wordstopper, the son of
Thorolf Hooknose, the son of Thrand the Old, the son of
Harold Hilditann, the son of Hraereck Ringscatterer. The
mother of Harold Hilditann, was Aud the daughter of Ivar
Widefathom, the son of Halfdan the Clever. The brother of
Valgard the Guileful was Wolf Aurpriest -- from whom the
Pointdwellers sprung -- Wolf Aurpriest was the father of
Swart, the father of Lodmund, the father of Sigfus, the
father of Saemund the Wise. But from Valgard is sprung
Kolbein the Young."

Ranveig the Silly? I think I prefer Halfdan the Clever.
Peruse this saga for a veritable treasure trove of Viking
and Icelandic names.

_______________________________________________________
*******************************************************

GMs! Tired of missing players in games?
Looking for alternative communication for traveling players?
Thinking about broadening your player base?
Email not fast enough? Sick of message boards?
Try the next big step in -your- games.
Enjoy the flexibility of the IRC medium. It's free!

http://www.darkmyst.org

We're everything you need, and more!

_______________________________________________________
*******************************************************

That's it for this week's issue.

Have more fun at every game!

Johnn Four
mailto:johnn@roleplayingtips.com


_______________________________________________________
*******************************************************

MY PRIVACY POLICY & HOW TO SUBSCRIBE/UNSUBSCRIBE
"Roleplaying Tips Weekly" is provided to you free of charge
by RoleplayingTips.com. It is sent only to those who have
specifically requested to receive it. My subscriber list has
never been and never will be available to any third party.
EVER! Your privacy is very important to me, therefore it
receives the respect it deserves.

SUBSCRIBE TO "ROLEPLAYING TIPS WEEKLY"
RolePlayingTipsWeekly-On@lists.webvalence.com


UNSUBSCRIBE FROM "ROLEPLAYING TIPS WEEKLY"
RolePlayingTipsWeekly-Off@lists.webvalence.com


SUBMISSIONS
Submission Guidelines, send blank email to:
submissionguidelines@roleplayingtips.com


SUPPLEMENTAL ISSUES
To receive information on how to request all supplemental
issues published to date, send a blank email to:
all-supplementals@roleplayingtips.com


Copyright (c) 2003, Johnn Four, RoleplayingTips.com.
All Rights Reserved.

email: johnn@roleplayingtips.com

web site: http://www.roleplayingtips.com

Reporter: Charles
Date: 7:08PM, September 4, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1240

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Purge Beta 4 Ready for Download
-------------------------

Purge Jihad Beta 4 is ready for download. This fixes more bugs reported yesterday at our forums.

Purge Jihad has an extensive number of new skills and weapons. This beta only tests that, thus it only 14MB. It also have gibs/limb-loss and 5 minute Portal protection. Other features for Purge Jihad such as the Deities, the Altar, and the new prayer system are NOT in this beta. The new weapons and skills such as the UA-12 Drone need extensive balancing, please post bugs or balance issues to the Purge forums ASAP. Purge Jihad will be released mid-September.

ftp://purge-download:f1n4l@204.92.71.72/PurgeJihadBeta1.8C.zip

[Instructions]

1. Make sure you have Purge 1.4.0 patched to Purge 1.4.7. Go to http://www.purgeonline.net and get the 1.4.7 patch if you don't have it already.

2. Simply decompress this PurgeJihadBeta.zip into your Purge directory. It decompresses a file called PURGEMOD.REZ.

3. This beta runs for 1 week. When it is over, simply delete the PURGEMOD.REZ file and Purge will revert back to 1.4.7.

A server is up to test this beta. Remember to report back issues.

Reporter: Charles
Date: 7:05PM, September 4, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1239

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Jeff Rense Weekly E-News
-------------------------

Jeff Rense Weekly E-News
Rense.com - World's Most Revealing News Service


The Week Ahead
9-1-03 to 9-7-03



The sponsors on rense.com help keep it free.
Please let them know you appreciate them by visiting their page.



* IN DEPTH NEWS *

Daily, Rense.com gives you all sides of the story - multiple
articles on the most important issues of the day. While we may
not agree with every story posted, we do maintain it is your
right to read them all and decide for yourself.

This week's top stories and compilations:

007 MURDER MYSTERY
- Who Killed Congressman Lawrence Patton McDonald?
- Congressman Larry McDonald: Prisoner Of War
- The State Department Cover-Up Of KAL Flight 007
- Larry McDonald's 'Swiss Report'
- The Last Flight of KAL 007
- KAL 007:The Flight To Hell

BC UFO FLAP
- BC UFOs, Beam Of Light, Puzzled & Frightened Residents

CHOMSKY
The Loneliness Of Noam Chomsky

WHEN Hitler was carrying out his genocidal pogrom against
Jews, U.S. officials refused entry to Jewish refugees fleeing
Germany. The United States entered the war only after the
Japanese bombed Pearl Harbour. Drowned out by the noisy
hosannas is its most barbaric act, in fact the single most
savage act the world has ever witnessed: the dropping of the
atomic bomb on civilian populations in Hiroshima and Nagasaki.
More...

TO TELL THE TRUTH
George W. Bush Is Not A Liar

HE is just an embroiderer, you see. A weaver of deceit.
A knitter of cajolery. - More...

WAR GAMES
Using Private Lynch

"SHE wasn't wounded in action, nor did she do anything
to deserve a Bronze Star," writes Arch McNeill. - More...

APOCALYPSE THEN
- The Never-Tested Doomsday Bomb

CURTAIN CALL
- How Long Before The Whole Game Comes Down?
- Can We Save Ourselves?

DEATH RAY
- Horrifying US Secret
- Weapon Unleashed In Baghdad

---- ---- ----


* FEATURED ARTICLE *

(Editor's comment after story)


US Half-Trillion In The Red - Then It Gets Worse
The Palm Beach Post
8-30-3

Ugly as the record $480 billion deficit for next year looks, the
truth is uglier. The estimate doesn't include the $1 billion-a-
week acknowledged cost of occupying Iraq or the expected billions
to build power and water systems, and the government must borrow
$644 billion, not $480 billion, to get through the year. The
difference is what it will take from Social Security.

As late as 1983, total federal spending wasn't as much as the
amount Mr. Bush must borrow in the year that starts Oct. 1. Over
10 years, the nonpartisan Congressional Budget Office estimates
that $1.4 trillion will be added to the national debt -- $3.8
trillion if the borrowing from Social Security is counted. After
10 years, Congress will face a national debt nearly equal to
today's $11 trillion gross domestic product, and the Baby Boomers
will expect their Medicare and Social Security.

Wearing his "What, me worry?" face, the first Republican
apologist to react was House Budget Committee Chairman Jim
Nussle, R-Iowa. "We've got to hold the line on spending," he
said. NASA needs money, according to those who investigated the
shuttle explosion. Airport baggage inspectors are being cut, and
there isn't money to inspect more than 2 percent of cargo
containers coming into the country. That's part of the line Rep.
Nussle wants to hold.

For dotty optimism, though, see The Wall Street Journal editorial
page. That's where the chatterers of the right go for their
talking points. It says Mr. Bush's tax cuts pay off with
phenomenal growth. Actual growth in the last quarter was 3.1
percent. The CBO estimates 5.4 percent annual growth for the
next five years -- which would be phenomenal -- and still shows
deficits through 2011. Not even a rosy scenario can make Mr.
Bush's budgets look balanced.

OK, so the new CBO numbers may turn out no more accurate over
time than the $5.6 trillion surplus Mr. Bush blew through. But
it's easier to imagine events that would make the new numbers
worse -- war in Korea or Iran, worldwide financial crisis, tax
cuts not ending on schedule -- than events that would improve
them -- invention of a new product with as much economic impact
as computers and the Internet had when they came along.

As the CBO foresees 2008, the year Mr. Bush expects to be his
last in office, Congress will have $449 billon for non-defense
spending while it has to pay $510 billion in interest on the
debt it's still running up. The past will get more than the
present. That's a prospect the party in power created. Why go
there?

Copyright C 2003, The Palm Beach Post. All rights reserved.

http://www.palmbeachpost.com

From Rense.com

---- ---- ----

* Editor's Corner *

Okay, so the above story looks bleak, would you think?
I suppose so. But the other side of that coin is bright - it
just needs a bit of polishing.

In a depression, money doesn't just dry up and disintegrate. It
simply changes hands. In the "Great Depression", mega-fortunes
were made and you'd recognize most of their names.

So it's time. It's time to start trading with your neighbors,
getting to know the guy that mows the lawn down the street. . .
you just might discover that he wants one of those widgets you've
been tinkering with (and rather enjoy making). Or, maybe he
needs one of those well-pump-handles that your neighbor makes -
your neighbor wants one of your widgets - and you want your lawn
mowed. Get the picture?

You have a skill or a product that somebody else is willing to
pay or trade for. You might not have thought of what it is yet -
but you have one.

Now, the capital (fiscal and human) manipulators do play a
_number_ of games. One game is to keep moving the cheese around
the maze to keep us confused. Another is to make the cheese in
the next tunnel a new and improved flavor so we'll detour (and
get confused). One of the more insidious games, however, to
remove a major number of the bits of colored paper from
circulation. There are fewer bits per person and everybody is
trained to connect the cheese to the bits of used paper.

In the CON-FUSION, people forget they can drop a crumb of old
cheese into new milk and make all the cheese they need.

So go out and meet someone who's got milk and somebody who's
got crumbs.

Everything is an opportunity. There's so much opportunity out
there, it's unfathomable. People who sew, can sell 'RFID-free
clothing'. People who teach, can home-school enough kids to
pay their bills - (and teach them real skills like cheese-making,
or ethanol production). The possibilities are endless and
exciting.

Let them play their monetary games among themselves. We have
better things to build.

---- ---- ----

* FEATURED QUOTE *


>From Danny G.
He who helps others helps himself.


------------------
Got a favorite quote? Feel free to send it:
mailto:e-news@the-i.net?Subject=quote

---- ---- ----

The Money Masters
How the International Bankers
Gained Control of America
Video Tape Set

http://www.hiddenmysteries.com/redir/index448.html

---- ---- ----

* OTHER TOP STORIES *
Just a FEW of last week's most intriguing!
http://rense.com

* UPDATE Army Says US Soldier Dies Of 'Acute Leukemia'
* Chile - Chupacabras Wipe Out Henhouse
* Bush Eliminates Monitioring Of US Radioactive Materials!
* Bombing Fury Pushes Iraq Into New Peril
* Mugabe Building Himself A Lavish Palace
* US Touts Iraq Reconstruction 'Opportunities'
* Chile - Congressmen Left Speechless By UFO Testimony
* Flame Retardants Linked To Brain, Sexual Damage
* 500,000 Iraqis Shias Mourn Dead - 'Down With America'
* Over 37,000 Iraqi Civilians Killed To Date
* Five CA Chicken Flocks Confirmed WNV Positive
* Bush Says CO2 Is Not A Pollutant
* Call To Ban All Fishing In 1/3 Of World's Seas
* Hot Summer Sparks Global Food Crisis
* DARPA's Creepy Bioengineering Program
* Internet Babies Weave Tangled Web For Lawmakers
* Case Of 19 'Terrorists' In Canada Unravelling
* 'Even Prison Has A Door'
* 'Non-Pod' People Of America Must Unite
* 100,000 At 6th Annual Love Parade In Tel Aviv
* Voting Machine Owner Committed To Give Votes To Bush
* US Decree Strips Thousands Of Iraqis Of Their Jobs
* New Ohio Crop Formation - Pictures
* 10 New Species Of Fish Discovered In Venezuela
* Alarm Over Hungary's Shrinking Lake
* GM Crops 'Blight' Spanish Farms
* Percy Schmeiser Prepares For Final Battle With Monsanto
* Maybe 8,000 US Wounded In Bush's Iraq War - Report
* Top Aide To Britain's Blair Quits Amid Iraq Storm
* Canadian Govt Begins Selling Pot
* Smiling On Passport Photos Now Barred In Canada
* Iraq Was Buying Forbidden US High-Tech Goods
* French Heatwave Toll At More Than 11,400 Dead
* Housework Gives Men Sex Appeal

Read these stories
and more at http://www.rense.com

---- ---- ----

Energy Vampires

Our lives are a constant exchange of energy. A practical guide for how
to protect yourself, your business, and the people you care about.

http://www.hiddenmysteries.com/redir500/index592.html

---- ---- ----

* THIS WEEK'S GUESTS *

Monday-Friday 7-10pm Pacific - Saturday 9pm - 3am Pacific
Sunday 8pm-11pm Pacific
(Please note Jeff's Guest schedule can
change due to late breaking stories, etc).

MON 9-1
George Filer: MUFON UFO Report
Dennis Hall: 30 Years Researching Champ

TUE 9-2
Micheal Roll, Peter Wadhams,
John Samson: Proof Of Life After Death

WED 9-3
Jack Cashill: New Development Flt 800 Shootdown

THU 9-4
Pending

FRI 9-5
Dave Oester/Sharon Gill: Ghost Voice Recordings


---- ---- ----

Albuquerque, New Mexico
October 18, 2003

What is happening to us and our precious planet ?

Earth Matrix Solutions Symposium
http://www.hiddenmysteries.com/albuq-tour/

---- ---- ----

* VALUABLE INFORMATION *

PROGRAM SHOW TIMES - Pacific Standard Time
Talk Radio Network a total of over 200 hours a month.
Monday-Friday
7-10 pm Live
Encores:
Saturday
12 am-3 am Best Of Rense
Sunday
8 pm to 2 am Pacific
CALL IN LINE:
800 876 4123
AUDIO TAPES:
888 456-4340
BROADCASTS & ARCHIVES:
http://www.rense.com - Upper left
ADVERTISING:
Responsive audience. COST EFFECTIVE exposure:
http://www.rense.com/adv.htm
Book Nook: http://www.rense.com/bookadv.htm
CONTACT CENTER:
http://www.rense.com/1.mail/infocenter.html

---- ---- ----

Share with your friends!
Please feel free to forward this issue of the Jeff Rense
Weekly E-News to any and all who are interested... but
please forward in its entirety and do not modify it in any

fashion without permission. Thank you!
Past issues are archived at http://www.yahoogroups.com
-------------------------

mailto:rense_e-news-subscribe@yahoogroups.com
To unsubscribe: mailto:rense_e-news-unsubscribe@yahoogroups.com
--------------------------

Jeff Rense Weekly E-News is independently produced by TGS in
cooperation with Jeff Rense. The material and views expressed
herein do not necessarily reflect those of Jeff Rense, rense.com,
sightings.com, or the Jeff Rense - Sightings Radio Program,
except for the *Jeff's Desk* segment.

-.-Spam and virus filtered by modusMail using Norman virus engine.-.-

Reporter: Charles
Date: 6:57PM, September 4, 2003
Available At: http://www.omgn.com/news.php?Item_ID=1238

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------
Party Tips Newsletter #3
-------------------------

Welcome to PartyTips newsletter 3



http://www.Superhero-Costumes.com



Hosting a party can be daunting. I hope you will find this
newsletter useful in picking up some hints and tips that I have
found useful in the past.

If you have any comments on the newsletter, or have any tips
that you would like to share with me, please email me at
newsletter@Superhero-Costumes.com

I also hope that you will find useful the occasional
recommendation that I may make to you. Rest assured I will only
recommend products and services that I have used and found to
be reputable.

===========================================

Let's get going with this issue of the newsletter. Some people
don't need an excuse to throw a party, but sometimes its useful
to have an excuse. One of my favourites is an "Oscars" theme
party to combine watching the Academy Awards and having my
friends round for the evening. When it comes round to that time
of year again you could emulate Hollywood by getting your friends
together and celebrating the movies.

Here's a few tips I've found are useful for this type of party.

1. If you don't have a red carpet, dye an old sheet red and
make sure your friends can make an entrance to your TV room.
Hand out disposable cameras to give your party a "paparazzi" feel
as your guests arrive.

2. Make sure your guests are glammed up to the max - dinner
jackets, bow ties, ballgowns and tiaras. Serve the best champagne
and some tasty hors d-ouevres - smoked salmon and caviar always
impress.

3. If your party won't be quite that exclusive why not glam it
down a bit - you can still buy good sparkling wine at a
reasonable price. An informal buffet with tasty nibbles still
looks good.

4. If your wardrobes' don't extend to Gucci, you can still have
fun dressing up. Agree a spending limit - $15 - and get your
guests to look their best buying their party outfits from local
thrift shops. There should be a prize for the coolest looking
guest.

5. Throw an anti-glam party - your guests should attend in their
oldest clothes - the ones they would wear to clean the car. Your
guests will supply the food and drinks - beer, chips, pizza.

6. Combine a costume party with the movie theme by asking your
guests to attend dressed as their favourite movie star or
character. You could ensure you are best-dressed by visiting our
sponsor BuyCostumes (http://www.Superhero-Costumes.com/movies)
to see a great range of movie costumes - Harry Potter, Austin Powers,
Star Wars and all the Disney favorites to name a few. And then you
can award yourself the prize for the best costume!

7. Ask your guests to write a description of a movie starring the
party guests that night, including the cast. Give prizes for the
best suggestions of who would play them… and you!

8. Have a competition to guess who will win the main categories -
prizes again for whoever gets the most correct.

9. Ask the guests to dress up as their favourite actor or actress.
Make it more difficult by limiting it to this years nominees.

10. Keep an eye on what's happening at the ceremony, and then have
a quiz at the end of the show. You might have to warn your guests
that they should be concentrating, too.

11. With your invitations, you should list the names of the guests
you are inviting, and ask them to nominate each other for categories
such as "Most likely to be Angelina Jolie's new leading man" or
"Most likely to win the heart of George Clooney". Or have them come
up with the categories themselves, which is more fun. On awards night
put up a board with the nominees and have the guests vote for the
winners. Announce the winners and allow them a short acceptance
speech.


I hope you found this series of tips useful. You might not need
to use them right away, but save this email, and you can refer
back to it in the future.

Your next issue of the PartyTips newsletter, brought to you by
http://www.Superhero-Costumes.com, will be with you in a couple
of weeks, when we'll look at how to hire a caterer for your
party.

Happy partying!

Hannah

===========================================

Sponsor

Halloween isn't the only time you need a costume. We have the
largest selection of costumes available on the Internet. You
can find everything you need for all the upcoming holidays!
Summer is quickly approaching and that means fun! Time for all
the great summertime activities: Parades, Picnics, Luaus,
Concerts and 4th of July Celebrations!

Everything you need for School Plays, Pageants, Dance Recitals
and Theme Parties is right here, we have made it easy for you.
Save time and money with BuyCostumes.

http://www.superhero-costumes.com/buycostumes

Reporter: Charles
Date: 6:49PM, September 4, 2003